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Autores principales: Moorefield-Lang, Heather, Gavigan, Karen
Formato: Recurso educativo Open Access
Lenguaje:en
Publicado: 2012
Materias:
Acceso en línea:https://eric.ed.gov/?id=EJ976160
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author Moorefield-Lang, Heather
Gavigan, Karen
author_facet Moorefield-Lang, Heather
Gavigan, Karen
Moorefield-Lang, Heather
Gavigan, Karen
collection Education Resources Information Center
contents These Aren't Your Father's Funny Papers: The New World of Digital Graphic Novels Moorefield-Lang, Heather Gavigan, Karen Adolescent Literature Librarians Novels Graphic Arts Electronic Publishing Childrens Literature Library Services Library Science Library Materials Technology Uses in Education Technological Literacy Influence of Technology Web 2.0 Technologies Due to the development of new 21st-century technologies, the world of children's and young adult literature is continually changing. For example, one of the fastest-growing multimodal formats that today's visually literate youth embrace is the digital graphic novel. Digital graphic novels are graphic novels produced on and/or accessed on some form of digital device, including computers, mobile devices, and e-readers. Digital graphic novels provide new ways for students to experience reading, and/or learn new content, using the comic format. Through the use of multiple resources, such as digital graphic novels, school librarians and teachers can strengthen their lessons by teaching literacy skills, such as comparing and contrasting. Using digital graphic novels also enables educators to allow for differentiated instruction. Therefore, it is important for school librarians to learn how digital graphic novels use image and text in multiple ways to produce meaning for children and teens. School librarians must also become knowledgeable about equipment and licensing issues pertaining to digital graphic novels. Then, by sharing their knowledge regarding digital graphic novels with fellow educators, school librarians can further establish themselves as technology leaders in their schools. Last, but not least, adding free digital graphic novels to their repertoire of digital resources can help school librarians expand their library collections during tough economic times.
format Recurso educativo Open Access
id eric_EJ976160
institution ERIC Institute of Education Sciences
language en
publishDate 2012
record_format eric
spellingShingle These Aren't Your Father's Funny Papers: The New World of Digital Graphic Novels
Moorefield-Lang, Heather
Gavigan, Karen
Adolescent Literature
Librarians
Novels
Graphic Arts
Electronic Publishing
Childrens Literature
Library Services
Library Science
Library Materials
Technology Uses in Education
Technological Literacy
Influence of Technology
Web 2.0 Technologies
These Aren't Your Father's Funny Papers: The New World of Digital Graphic Novels Moorefield-Lang, Heather Gavigan, Karen Adolescent Literature Librarians Novels Graphic Arts Electronic Publishing Childrens Literature Library Services Library Science Library Materials Technology Uses in Education Technological Literacy Influence of Technology Web 2.0 Technologies Due to the development of new 21st-century technologies, the world of children's and young adult literature is continually changing. For example, one of the fastest-growing multimodal formats that today's visually literate youth embrace is the digital graphic novel. Digital graphic novels are graphic novels produced on and/or accessed on some form of digital device, including computers, mobile devices, and e-readers. Digital graphic novels provide new ways for students to experience reading, and/or learn new content, using the comic format. Through the use of multiple resources, such as digital graphic novels, school librarians and teachers can strengthen their lessons by teaching literacy skills, such as comparing and contrasting. Using digital graphic novels also enables educators to allow for differentiated instruction. Therefore, it is important for school librarians to learn how digital graphic novels use image and text in multiple ways to produce meaning for children and teens. School librarians must also become knowledgeable about equipment and licensing issues pertaining to digital graphic novels. Then, by sharing their knowledge regarding digital graphic novels with fellow educators, school librarians can further establish themselves as technology leaders in their schools. Last, but not least, adding free digital graphic novels to their repertoire of digital resources can help school librarians expand their library collections during tough economic times.
title These Aren't Your Father's Funny Papers: The New World of Digital Graphic Novels
topic Adolescent Literature
Librarians
Novels
Graphic Arts
Electronic Publishing
Childrens Literature
Library Services
Library Science
Library Materials
Technology Uses in Education
Technological Literacy
Influence of Technology
Web 2.0 Technologies
url https://eric.ed.gov/?id=EJ976160