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Bibliographic Details
Main Author: Peterson, Jesse
Format: Artículo científico
Language:en
Published: History and philosophy of the life sciences 2026
Subjects:
Online Access:https://pubmed.ncbi.nlm.nih.gov/41528421/
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author Peterson, Jesse
author_facet Peterson, Jesse
Peterson, Jesse
collection PubMed - marine biology
contents Virtual oceans: how VR technologies mediate oceanic space. Peterson, Jesse Oceans and Seas Virtual Reality Humans Marine Biology In marine science, VR technologies are being used to model underwater space and enable virtual geoscience fieldtrips for teaching and research. The vast potential in adapting these technologies alongside their speedy application suggests challenges in relation to the standardization of these technologies and what forms of representation come to matter in these contexts. This raises the question regarding how the use of VR technologies produce and transfer knowledge about marine environments. To address this question, I explore VR technologies as tools for mediating human-ocean relations, analyzing processes and technologies used in marine science to produce VR models and digital environments of oceanic spaces that give meaning to the marine. Doing so, I argue that VR technologies flatten the vast materiality of the oceans to create an illusion of depth that is anchored in the "objectivity" of the visual. Additionally, VR oceans currently represent a shift from other representations of the oceans as global or planetary, as they are being used to assist the production of local, place-based engagements of the seas, specifically through positionality and spatial awareness (aka proprioception), which differs from previous representations of the sea based on sight.
format Artículo científico
id pubmed_41528421
institution PubMed
language en
publishDate 2026
publisher History and philosophy of the life sciences
record_format pubmed
spellingShingle Virtual oceans: how VR technologies mediate oceanic space.
Peterson, Jesse
Oceans and Seas
Virtual Reality
Humans
Marine Biology
Virtual oceans: how VR technologies mediate oceanic space. Peterson, Jesse Oceans and Seas Virtual Reality Humans Marine Biology In marine science, VR technologies are being used to model underwater space and enable virtual geoscience fieldtrips for teaching and research. The vast potential in adapting these technologies alongside their speedy application suggests challenges in relation to the standardization of these technologies and what forms of representation come to matter in these contexts. This raises the question regarding how the use of VR technologies produce and transfer knowledge about marine environments. To address this question, I explore VR technologies as tools for mediating human-ocean relations, analyzing processes and technologies used in marine science to produce VR models and digital environments of oceanic spaces that give meaning to the marine. Doing so, I argue that VR technologies flatten the vast materiality of the oceans to create an illusion of depth that is anchored in the "objectivity" of the visual. Additionally, VR oceans currently represent a shift from other representations of the oceans as global or planetary, as they are being used to assist the production of local, place-based engagements of the seas, specifically through positionality and spatial awareness (aka proprioception), which differs from previous representations of the sea based on sight.
title Virtual oceans: how VR technologies mediate oceanic space.
topic Oceans and Seas
Virtual Reality
Humans
Marine Biology
url https://pubmed.ncbi.nlm.nih.gov/41528421/