Process for Modeling Competencies for Developing Serious Games
Fuente:
Redalyc
Guardado en:
| Autor principal: | Arturo Barajas Saavedra |
|---|---|
| Formato: | Artículo científico |
| Lenguaje: | en |
| Publicado: |
Universidad Autónoma de Baja California
2016
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
How to Analyze the Potential of Digital Games for Human Rights Education
por: Sonja Gabriel
Publicado: (2018)
por: Sonja Gabriel
Publicado: (2018)
Journal of Games, Game Art, and Gamification
Publicado: (2025)
Publicado: (2025)
Gamification Quest
por: Jueterbock, Lucian, et al.
Publicado: (2026)
por: Jueterbock, Lucian, et al.
Publicado: (2026)
DietaDialisisQuiz. A multiplayer competitive serious game for learning during dialysis
por: Juan Luis Fernández Benítez
Publicado: (2017)
por: Juan Luis Fernández Benítez
Publicado: (2017)
Business Games as a pedagogical tool for the development of skills in decision making
por: Diego Mauricio Mafla-Cobo
Publicado: (2020)
por: Diego Mauricio Mafla-Cobo
Publicado: (2020)
Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
por: Angel Jaramillo Alcázar
Publicado: (2018)
por: Angel Jaramillo Alcázar
Publicado: (2018)
APPLYING SERIOUS GAME IN ECONOMIC SCIENCE PROGRAMS: TRENDS AND CHALLENGES
por: Maria Eugenia Morales-Sierra
Publicado: (2020)
por: Maria Eugenia Morales-Sierra
Publicado: (2020)
LA CITATION : Jeu de piste et découverte de la bibliothèque Clignancourt
por: Demilly, Adrien, et al.
Publicado: (2025)
por: Demilly, Adrien, et al.
Publicado: (2025)
Gamification techniques in tourism, application test, Casa Mosquera Museum
por: Felipe Borrero
Publicado: (2015)
por: Felipe Borrero
Publicado: (2015)
RPGgaku kenkyu
Publicado: (2025)
Publicado: (2025)
Motivar y aprender con el móvil creando una aplicación para Android, mediante una metodología lúdica, constructivista y social
por: Isabel Lozano Ortiz
Publicado: (2013)
por: Isabel Lozano Ortiz
Publicado: (2013)
Project management, design of a set for application in housing construction
por: Bairon Mateus-Tuberquia
Publicado: (2022)
por: Bairon Mateus-Tuberquia
Publicado: (2022)
Metropolis: an emerging serious game for the smart city
por: Jose Aguilar
Publicado: (2019)
por: Jose Aguilar
Publicado: (2019)
International Journal of Serious Games
Publicado: (2015)
Publicado: (2015)
Pandemic and uncharted new normal: MOOCs, serious games and online learning communities to support hybrid classrooms
por: Giannatelli, Ada, et al.
Publicado: (2021)
por: Giannatelli, Ada, et al.
Publicado: (2021)
Videojuegos y educación: una visión panorámica de las investigaciones desarrolladas a nivel internacional
por: Carlos Rodríguez-Hoyos
Publicado: (2013)
por: Carlos Rodríguez-Hoyos
Publicado: (2013)
Serious Games in Co-creative Facilitation
por: Zeshan, Ulrike
Publicado: (2020)
por: Zeshan, Ulrike
Publicado: (2020)
E-Guess: Usability Evaluation for Educational Games
por: Aleph Campos da Silveira
Publicado: (2021)
por: Aleph Campos da Silveira
Publicado: (2021)
THE PEDAGOGICAL POTENTIAL OF GAME-BASED TECHNOLOGIES IN ENGLISH LANGUAGE INSTRUCTION
por: AKHMETOVA GAUKHAR KHAYRULLOVNA, et al.
Publicado: (2026)
por: AKHMETOVA GAUKHAR KHAYRULLOVNA, et al.
Publicado: (2026)
Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
por: María José Merchán
Publicado: (2023)
por: María José Merchán
Publicado: (2023)
Videogames and Education: Analysing of Research Trends
por: Diana Marín-Suelves
Publicado: (2022)
por: Diana Marín-Suelves
Publicado: (2022)
ANALYSIS OF THEORETICAL APPROACHES AND METHODOLOGICAL FOUNDATIONS OF TEACHING IN THE FORMATION OF ORAL SPEECH SKILLS IN RUSSIAN AS A FOREIGN LANGUAGE OF THE HIGHER EDUCATION SYSTEM OF UZBEKISTAN
por: G.A. Musadjanova, et al.
Publicado: (2025)
por: G.A. Musadjanova, et al.
Publicado: (2025)
FocusTrack: Gamified Productivity App for Competitive Exam Preparation
por: Supesh Devche, supesh devche
Publicado: (2026)
por: Supesh Devche, supesh devche
Publicado: (2026)
New learning scenarios for the 21st century related to Education, Culture and Technology
por: Cristina Yáñez
Publicado: (2015)
por: Cristina Yáñez
Publicado: (2015)
SAMI: Serious videogame of bovine cattle farms in Unity supported in System Dynamics
por: Urbano Eliécer Gómez-Prada
Publicado: (2019)
por: Urbano Eliécer Gómez-Prada
Publicado: (2019)
Technologies for Developing Future Teachers' Adaptation to Socio-Pedagogical Activities"
por: Amonov, Mirjon
Publicado: (2026)
por: Amonov, Mirjon
Publicado: (2026)
Evaluation of the Emotional Education program “Happy 8-12” for the assertive resolution of conflicts among peers
por: G. Filella
Publicado: (2016)
por: G. Filella
Publicado: (2016)
Estimating motor competence through motor games
por: Miguel Pic
Publicado: (2019)
por: Miguel Pic
Publicado: (2019)
Discussion as a modern educational technology in teaching English
por: Andrey Aleksandrovich Vetoshkin
Publicado: (2022)
por: Andrey Aleksandrovich Vetoshkin
Publicado: (2022)
Process Writing and the Development of Grammatical Competence
por: Marco Tulio Artunduaga Cuéllar
Publicado: (2013)
por: Marco Tulio Artunduaga Cuéllar
Publicado: (2013)
Combining the flipped classroom and simulation games in engineering education: a methodological survey
por: Algayres, Muriel, et al.
Publicado: (2019)
por: Algayres, Muriel, et al.
Publicado: (2019)
Festival of school teachers as a practice-oriented form of improving teachers’ skills
por: Elena E. Merzon
Publicado: (2018)
por: Elena E. Merzon
Publicado: (2018)
Formation of ecological competence of future biology teachers in the process of professional training
por: Khrolenko Maryna
Publicado: (2022)
por: Khrolenko Maryna
Publicado: (2022)
The Impact of ICT Training Through Wikis on In-Service EFL Teachers: Changes in Beliefs, Attitudes, and Competencies
por: Yamith José Fandiño Parra
Publicado: (2012)
por: Yamith José Fandiño Parra
Publicado: (2012)
JMIR Serious Games
Publicado: (2014)
Publicado: (2014)
Knowledge Valorisation in Doctoral Studies in Latvia: Entrepreneurship and the Development of Research Competencies in the Study Process
por: Agnese Slišāne
Publicado: (2021)
por: Agnese Slišāne
Publicado: (2021)
Digital transformations of the process of professionalization of socionomics specialists on the basis of innovative pedagogical technologies
por: Nataliia Kravtsova
Publicado: (2023)
por: Nataliia Kravtsova
Publicado: (2023)
Unique Organizational Competencies of Brazilian Technological Innovation Centers
por: Zandra Balbinot
Publicado: (2012)
por: Zandra Balbinot
Publicado: (2012)
Technology Innovation - Electronic Game in the Brazilian Higher Education
por: Claudia Marques Araujo
Publicado: (2012)
por: Claudia Marques Araujo
Publicado: (2012)
What diagnostic tools are most effective in identifying serious abdominal emergencies in the emergency department?
por: Tripdatabase
Publicado: (2025)
por: Tripdatabase
Publicado: (2025)
Ejemplares similares
-
How to Analyze the Potential of Digital Games for Human Rights Education
por: Sonja Gabriel
Publicado: (2018) -
Journal of Games, Game Art, and Gamification
Publicado: (2025) -
Gamification Quest
por: Jueterbock, Lucian, et al.
Publicado: (2026) -
DietaDialisisQuiz. A multiplayer competitive serious game for learning during dialysis
por: Juan Luis Fernández Benítez
Publicado: (2017) -
Business Games as a pedagogical tool for the development of skills in decision making
por: Diego Mauricio Mafla-Cobo
Publicado: (2020)