Simulation of human behavior elements in a virtual world using decision trees

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Auteur principal: Sandra Mercado Pérez
Format: Artículo científico
Langue:en
Publié: International Journal of Combinatorial Optimization Problems and Informatics 2013
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author Sandra Mercado Pérez
author_facet Sandra Mercado Pérez
contents Simulation of human behavior elements in a virtual world using decision trees Sandra Mercado Pérez Jennifer Rentería Conseción Rosa Martha Durán Olmos Computación Avatar Simulation Virtual World Decision Tree Human Behavior Human behavior refers to the way an individual responds to certain events or occurrences, naturally cannot predict how an individual can act, for that the computer simulation is used. This paper presents the development of the simulation of five possible human reactions within a virtual world, as well as the steps needed to create a decision tree that supports the selection of any of these reactions. For that creation it proposes three types of attributes, those are the personality, the environment and the level of reaction. The virtual world Second Life was selected for its internal programming language LSL (Linden Scripting Language) which allows the execution of predefined animation sequences or creates your own. 2013 artículo científico 2007-1558 https://www.redalyc.org/articulo.oa?id=265229633002 en http://www.redalyc.org/revista.oa?id=2652 International Journal of Combinatorial Optimization Problems and Informatics application/pdf International Journal of Combinatorial Optimization Problems and Informatics International Journal of Combinatorial Optimization Problems and Informatics (México) Num.2 Vol.4
format Artículo científico
id redalyc_265229633002
institution Redalyc
language en
publishDate 2013
publisher International Journal of Combinatorial Optimization Problems and Informatics
spellingShingle Simulation of human behavior elements in a virtual world using decision trees
Sandra Mercado Pérez
Computación
Avatar
Simulation
Virtual World
Decision Tree
Human Behavior
Simulation of human behavior elements in a virtual world using decision trees Sandra Mercado Pérez Jennifer Rentería Conseción Rosa Martha Durán Olmos Computación Avatar Simulation Virtual World Decision Tree Human Behavior Human behavior refers to the way an individual responds to certain events or occurrences, naturally cannot predict how an individual can act, for that the computer simulation is used. This paper presents the development of the simulation of five possible human reactions within a virtual world, as well as the steps needed to create a decision tree that supports the selection of any of these reactions. For that creation it proposes three types of attributes, those are the personality, the environment and the level of reaction. The virtual world Second Life was selected for its internal programming language LSL (Linden Scripting Language) which allows the execution of predefined animation sequences or creates your own. 2013 artículo científico 2007-1558 https://www.redalyc.org/articulo.oa?id=265229633002 en http://www.redalyc.org/revista.oa?id=2652 International Journal of Combinatorial Optimization Problems and Informatics application/pdf International Journal of Combinatorial Optimization Problems and Informatics International Journal of Combinatorial Optimization Problems and Informatics (México) Num.2 Vol.4
title Simulation of human behavior elements in a virtual world using decision trees
topic Computación
Avatar
Simulation
Virtual World
Decision Tree
Human Behavior
url https://www.redalyc.org/articulo.oa?id=265229633002