Human resource management in creative industries: the case of Brazilian animation studios
Fuente:
Redalyc
Saved in:
| Main Author: | Marta Corrêa Machado |
|---|---|
| Format: | Artículo científico |
| Language: | en |
| Published: |
Fundação Getulio Vargas
2017
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
From Pencil to Pixel: The Journey from Traditional Animation to Artificial Intelligence
by: Abhilasha R . Patil, et al.
Published: (2026)
by: Abhilasha R . Patil, et al.
Published: (2026)
Location determinants of creative industries’ firms in Spain
by: Daniel Sánchez Serra
Published: (2016)
by: Daniel Sánchez Serra
Published: (2016)
Creative industries and firm creation: disentangling causal effects through historical cultural associations
by: Eva Coll-Martínez
Published: (2019)
by: Eva Coll-Martínez
Published: (2019)
Innovation in creative economy micro-enterprises: a multiple case study
by: MARIANA BIANCHINI GALUK
Published: (2016)
by: MARIANA BIANCHINI GALUK
Published: (2016)
Creative Business in Australia
Published: (2020)
Published: (2020)
Education, culture and regional development: reflections on the creative economy
by: Michele Lins Aracaty Silva
Published: (2018)
by: Michele Lins Aracaty Silva
Published: (2018)
Enhancing doctor‐patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters
by: Hwang Youn Kim, et al.
Published: (2024)
by: Hwang Youn Kim, et al.
Published: (2024)
Interaction With Virtual Objects Using Human Pose and Shape Estimation
by: Hong Son Nguyen, et al.
Published: (2025)
by: Hong Son Nguyen, et al.
Published: (2025)
Person‐In‐Situ: Scene‐Consistent Human Image Insertion With Occlusion‐Aware Pose Control
by: Shun Masuda, et al.
Published: (2026)
by: Shun Masuda, et al.
Published: (2026)
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects
by: Lalit Kumar, et al.
Published: (2025)
by: Lalit Kumar, et al.
Published: (2025)
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network
by: Zhiyong Xiao, et al.
Published: (2024)
by: Zhiyong Xiao, et al.
Published: (2024)
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR Environment
by: Jian Teng, et al.
Published: (2025)
by: Jian Teng, et al.
Published: (2025)
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality
by: Xingquan Cai, et al.
Published: (2025)
by: Xingquan Cai, et al.
Published: (2025)
Development of a DT ‐Driven Virtual Reality for Human‐Robot Collaborative Safety Education Using Formwork Design
by: Jeremy S. Liang, et al.
Published: (2026)
by: Jeremy S. Liang, et al.
Published: (2026)
Artificial Intelligence‐Driven Ensemble Models for Virtual Reality Immersive User Experience Analysis in Human‐Computer Interaction Systems
by: Taghreed Ali Alsudais, et al.
Published: (2026)
by: Taghreed Ali Alsudais, et al.
Published: (2026)
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model
by: Chen Kang, et al.
Published: (2026)
by: Chen Kang, et al.
Published: (2026)
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models
by: Qiang Chen, et al.
Published: (2026)
by: Qiang Chen, et al.
Published: (2026)
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human
by: Zhigeng Pan, et al.
Published: (2024)
by: Zhigeng Pan, et al.
Published: (2024)
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing
by: Yi Han, et al.
Published: (2025)
by: Yi Han, et al.
Published: (2025)
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction
by: Wen Zhou, et al.
Published: (2025)
by: Wen Zhou, et al.
Published: (2025)
Frontal person image generation based on arbitrary‐view human images
by: Yong Zhang, et al.
Published: (2024)
by: Yong Zhang, et al.
Published: (2024)
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts
by: Antoine Oger, et al.
Published: (2025)
by: Antoine Oger, et al.
Published: (2025)
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting
by: Xiwen Shi, et al.
Published: (2025)
by: Xiwen Shi, et al.
Published: (2025)
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture
by: Guoming Xiong, et al.
Published: (2026)
by: Guoming Xiong, et al.
Published: (2026)
Evaluating Idle Animation Believability: A User Perspective
by: Eneko Atxa Landa, et al.
Published: (2026)
by: Eneko Atxa Landa, et al.
Published: (2026)
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation
by: Kecheng Tang, et al.
Published: (2024)
by: Kecheng Tang, et al.
Published: (2024)
Facial action units detection using temporal context and feature reassignment
by: Sipeng Yang, et al.
Published: (2024)
by: Sipeng Yang, et al.
Published: (2024)
Peridynamic‐based modeling of elastoplasticity and fracture dynamics
by: Haoping Wang, et al.
Published: (2024)
by: Haoping Wang, et al.
Published: (2024)
PIPformers: Patch based inpainting with vision transformers for generalize paintings
by: Jeyoung Lee, et al.
Published: (2024)
by: Jeyoung Lee, et al.
Published: (2024)
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis
by: Jackson Yang, et al.
Published: (2024)
by: Jackson Yang, et al.
Published: (2024)
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults
by: Bo Zhang, et al.
Published: (2025)
by: Bo Zhang, et al.
Published: (2025)
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation
by: Thuc‐Long Ha, et al.
Published: (2025)
by: Thuc‐Long Ha, et al.
Published: (2025)
Analysis of Robustness in Biped Locomotion Controllers
by: Gangrae Park, et al.
Published: (2026)
by: Gangrae Park, et al.
Published: (2026)
Hybrid attention adaptive sampling network for human pose estimation in videos
by: Qianyun Song, et al.
Published: (2024)
by: Qianyun Song, et al.
Published: (2024)
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt
by: Chuchao Lin, et al.
Published: (2025)
by: Chuchao Lin, et al.
Published: (2025)
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds
by: Seungmoo Jung, et al.
Published: (2026)
by: Seungmoo Jung, et al.
Published: (2026)
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic
by: Cheng‐En Cai, et al.
Published: (2025)
by: Cheng‐En Cai, et al.
Published: (2025)
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation
by: Ghazanfar Ali, et al.
Published: (2025)
by: Ghazanfar Ali, et al.
Published: (2025)
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection
by: Piyush Singh, et al.
Published: (2025)
by: Piyush Singh, et al.
Published: (2025)
Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR
by: Guoqing Chen, et al.
Published: (2026)
by: Guoqing Chen, et al.
Published: (2026)
Similar Items
-
From Pencil to Pixel: The Journey from Traditional Animation to Artificial Intelligence
by: Abhilasha R . Patil, et al.
Published: (2026) -
Location determinants of creative industries’ firms in Spain
by: Daniel Sánchez Serra
Published: (2016) -
Creative industries and firm creation: disentangling causal effects through historical cultural associations
by: Eva Coll-Martínez
Published: (2019) -
Innovation in creative economy micro-enterprises: a multiple case study
by: MARIANA BIANCHINI GALUK
Published: (2016) -
Creative Business in Australia
Published: (2020)