The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development

Fuente: Redalyc
Saved in:
Bibliographic Details
Main Author: Richard Greaves
Format: Artículo científico
Language:en
Published: Asociación Iberoamericana de Educación Superior a Distancia 2023
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1876485801004498944
author Richard Greaves
author_facet Richard Greaves
contents The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development Richard Greaves Dimitrios Vlachopoulos Educación gamification pedagogic sharing collaborative learning teachers’ professional development Continuing professional development Gamification introduces game mechanics into organizational contexts to improve impacts, outcomes, or staff engagement in an identified area of focus. This action research explores the potential of gamification as a system for the sharing of pedagogic practice in an international secondary school. The study investigates whether a gamified approach can address the identified drawbacks of more traditional out of workplace, leader driven continuing professional development (CPD) workshops by offering an alternative that spreads pedagogic practice through a school. The study uses a 6-week activity encouraging teachers to create, develop, and share their pedagogical practice through live demonstration with an observing peer for critical feedback. Each part of this process scored points to create the gamified elements. The study gained data through fourteen participants, all teachers at the school with a mixture of experience. Participant perceptions on the impact of the gamified process in its success in fostering the sharing of pedagogic practice, fostering collaboration, and acting as an alternative to traditional CPD were gained through the completion of pre-gamification and post-gamification surveys. The findings show positive support for the use of gamification in a school context for increasing pedagogical sharing, enhancing individual teacher’s confidence in their depth and use of different strategies, and that gamification can provide a positive professional development vehicle for schools. It identifies new avenues for further research in the use of gamification for school CPD, and whether gamification should be used to support or replace more traditional CPD practices in schools. 2023 artículo científico 1138-2783 https://www.redalyc.org/articulo.oa?id=331473090013 https://www.redalyc.org/journal/3314/331473090013/ https://www.redalyc.org/journal/3314/331473090013/html/ https://www.redalyc.org/journal/3314/331473090013/331473090013.epub https://www.redalyc.org/journal/3314/331473090013/movil https://doi.org/10.5944/ried.26.1.34026 en http://www.redalyc.org/revista.oa?id=3314 RIED-Revista Iberoamericana de Educación a Distancia application/pdf Asociación Iberoamericana de Educación Superior a Distancia RIED-Revista Iberoamericana de Educación a Distancia (España) Num.1 Vol.26
format Artículo científico
id redalyc_331473090013
institution Redalyc
language en
publishDate 2023
publisher Asociación Iberoamericana de Educación Superior a Distancia
spellingShingle The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development
Richard Greaves
Educación
gamification
pedagogic sharing
collaborative learning
teachers’ professional development
Continuing professional development
The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development Richard Greaves Dimitrios Vlachopoulos Educación gamification pedagogic sharing collaborative learning teachers’ professional development Continuing professional development Gamification introduces game mechanics into organizational contexts to improve impacts, outcomes, or staff engagement in an identified area of focus. This action research explores the potential of gamification as a system for the sharing of pedagogic practice in an international secondary school. The study investigates whether a gamified approach can address the identified drawbacks of more traditional out of workplace, leader driven continuing professional development (CPD) workshops by offering an alternative that spreads pedagogic practice through a school. The study uses a 6-week activity encouraging teachers to create, develop, and share their pedagogical practice through live demonstration with an observing peer for critical feedback. Each part of this process scored points to create the gamified elements. The study gained data through fourteen participants, all teachers at the school with a mixture of experience. Participant perceptions on the impact of the gamified process in its success in fostering the sharing of pedagogic practice, fostering collaboration, and acting as an alternative to traditional CPD were gained through the completion of pre-gamification and post-gamification surveys. The findings show positive support for the use of gamification in a school context for increasing pedagogical sharing, enhancing individual teacher’s confidence in their depth and use of different strategies, and that gamification can provide a positive professional development vehicle for schools. It identifies new avenues for further research in the use of gamification for school CPD, and whether gamification should be used to support or replace more traditional CPD practices in schools. 2023 artículo científico 1138-2783 https://www.redalyc.org/articulo.oa?id=331473090013 https://www.redalyc.org/journal/3314/331473090013/ https://www.redalyc.org/journal/3314/331473090013/html/ https://www.redalyc.org/journal/3314/331473090013/331473090013.epub https://www.redalyc.org/journal/3314/331473090013/movil https://doi.org/10.5944/ried.26.1.34026 en http://www.redalyc.org/revista.oa?id=3314 RIED-Revista Iberoamericana de Educación a Distancia application/pdf Asociación Iberoamericana de Educación Superior a Distancia RIED-Revista Iberoamericana de Educación a Distancia (España) Num.1 Vol.26
title The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development
topic Educación
gamification
pedagogic sharing
collaborative learning
teachers’ professional development
Continuing professional development
url https://www.redalyc.org/articulo.oa?id=331473090013
https://www.redalyc.org/journal/3314/331473090013/
https://www.redalyc.org/journal/3314/331473090013/html/
https://www.redalyc.org/journal/3314/331473090013/331473090013.epub
https://www.redalyc.org/journal/3314/331473090013/movil
https://doi.org/10.5944/ried.26.1.34026