Learning curve and motor retention of a video game in young and older adults

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1. Verfasser: Keven Santamaría-Guzmán
Format: Artículo científico
Sprache:en
Veröffentlicht: Federación Española de Docentes de Educación Física 2015
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author Keven Santamaría-Guzmán
author_facet Keven Santamaría-Guzmán
contents Learning curve and motor retention of a video game in young and older adults Keven Santamaría-Guzmán Alejandro Salicetti-Fonseca José Moncada-Jiménez Salud elderly Exergames video games learning curve motor learning The purpose of the study was to compare the learning curve and motor retention of the Dance Dance Revolution (DDR) video game in healthy adults. Twenty young (M= 23.9 ± 2.8 yr.) and 18 older adults (M= 60.7 ± 5.9 yr.), were randomly assigned to two experimental conditions: a) DDR 7 trials and b) DDR 14 trials. Participants danced the same song six sessions, followed by a detraining period of eight days. Then participants returned to the laboratory and danced again in order to detect a motor retention effect. A three-way ANOVA revealed mean score interactions (sessions x groups x trials; p = 0.017). Follow-up analyses revealed differences between young and older participants in both trial sessions (p < 0.05). Compared to young adults, older adults showed a learning curve of four sessions when performing 14 trials per session. After eight days of detraining only older participants in the DDR14 condition reduced motor performance. In conclusion, older subjects can learn the DDR game after playing four sessions; however, those dancing the same song 14 times were more likely to reduce their scores after eight days of detraining. Younger participants scored high regardless of the number of trials and sessions with little variability. 2015 artículo científico 1579-1726 https://www.redalyc.org/articulo.oa?id=345738764041 en http://www.redalyc.org/revista.oa?id=3457 RETOS. Nuevas Tendencias en Educación Física, Deporte y Recreación application/pdf Federación Española de Docentes de Educación Física RETOS. Nuevas Tendencias en Educación Física, Deporte y Recreación (España) Num.27
format Artículo científico
id redalyc_345738764041
institution Redalyc
language en
publishDate 2015
publisher Federación Española de Docentes de Educación Física
spellingShingle Learning curve and motor retention of a video game in young and older adults
Keven Santamaría-Guzmán
Salud
elderly
Exergames
video games
learning curve
motor learning
Learning curve and motor retention of a video game in young and older adults Keven Santamaría-Guzmán Alejandro Salicetti-Fonseca José Moncada-Jiménez Salud elderly Exergames video games learning curve motor learning The purpose of the study was to compare the learning curve and motor retention of the Dance Dance Revolution (DDR) video game in healthy adults. Twenty young (M= 23.9 ± 2.8 yr.) and 18 older adults (M= 60.7 ± 5.9 yr.), were randomly assigned to two experimental conditions: a) DDR 7 trials and b) DDR 14 trials. Participants danced the same song six sessions, followed by a detraining period of eight days. Then participants returned to the laboratory and danced again in order to detect a motor retention effect. A three-way ANOVA revealed mean score interactions (sessions x groups x trials; p = 0.017). Follow-up analyses revealed differences between young and older participants in both trial sessions (p < 0.05). Compared to young adults, older adults showed a learning curve of four sessions when performing 14 trials per session. After eight days of detraining only older participants in the DDR14 condition reduced motor performance. In conclusion, older subjects can learn the DDR game after playing four sessions; however, those dancing the same song 14 times were more likely to reduce their scores after eight days of detraining. Younger participants scored high regardless of the number of trials and sessions with little variability. 2015 artículo científico 1579-1726 https://www.redalyc.org/articulo.oa?id=345738764041 en http://www.redalyc.org/revista.oa?id=3457 RETOS. Nuevas Tendencias en Educación Física, Deporte y Recreación application/pdf Federación Española de Docentes de Educación Física RETOS. Nuevas Tendencias en Educación Física, Deporte y Recreación (España) Num.27
title Learning curve and motor retention of a video game in young and older adults
topic Salud
elderly
Exergames
video games
learning curve
motor learning
url https://www.redalyc.org/articulo.oa?id=345738764041