Teaching database concepts to video game design and development students
Fuente:
Redalyc
Enregistré dans:
| Auteur principal: | Nuno Fachada |
|---|---|
| Format: | Artículo científico |
| Langue: | en |
| Publié: |
Universidade Lusófona
2018
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
TESTING THE PERFORMANCE OF NoSQL DATABASES VIA THE DATABASE BENCHMARK TOOL
par: Lazar J. Krstić
Publié: (2018)
par: Lazar J. Krstić
Publié: (2018)
Semiautomatic construction of video game design prototypes with MaruGen
par: Italo Felipe Capasso-Ballesteros
Publié: (2021)
par: Italo Felipe Capasso-Ballesteros
Publié: (2021)
Cyber-ludic pedagogies: towards a post-critical methodology of video games as cultural sites
par: Dora Kourkoulou
Publié: (2023)
par: Dora Kourkoulou
Publié: (2023)
An Extended Video Database Model for Supporting Finer-Grained Multi-Policy and Multi-Level Access Controls
par: Nguyen Anh Thy Tran
Publié: (2008)
par: Nguyen Anh Thy Tran
Publié: (2008)
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
par: Claudia Zapata
Publié: (2024)
par: Claudia Zapata
Publié: (2024)
DietaDialisisQuiz. A multiplayer competitive serious game for learning during dialysis
par: Juan Luis Fernández Benítez
Publié: (2017)
par: Juan Luis Fernández Benítez
Publié: (2017)
“Brutal Kill!” Violent video games as a predictor of aggression
par: Bruno Gonçalves de Medeiros
Publié: (2020)
par: Bruno Gonçalves de Medeiros
Publié: (2020)
The relationship between violent video games, acculturation, and aggression among Latino adolescents
par: S. Liliana Escobar
Publié: (2002)
par: S. Liliana Escobar
Publié: (2002)
Longitudinal follow up of excessive video game players during the COVID-19 pandemic
par: Ozlem Akbulut
Publié: (2025)
par: Ozlem Akbulut
Publié: (2025)
Predictors of Video Game Console Aggression
par: Anthony Martin Bean
Publié: (2016)
par: Anthony Martin Bean
Publié: (2016)
More than a game: The computer game as fictional form
par: Atkins, Barry
Publié: (2010)
par: Atkins, Barry
Publié: (2010)
Learning curve and motor retention of a video game in young and older adults
par: Keven Santamaría-Guzmán
Publié: (2015)
par: Keven Santamaría-Guzmán
Publié: (2015)
SERIOUS GAMES IN MILITARY APPLICATIONS
par: Andreja B. Samčović
Publié: (2018)
par: Andreja B. Samčović
Publié: (2018)
Video Games as Art
par: Bosman, Frank G., et autres
Publié: (2024)
par: Bosman, Frank G., et autres
Publié: (2024)
Teaching video game translation: first steps, systems and hands-on experience
par: Marileide Dias Esqueda
Publié: (2018)
par: Marileide Dias Esqueda
Publié: (2018)
“Game (not) Over”: A Systematic Review of Video Game Disorder in Adolescents
par: Claudio Rojas-Jara
Publié: (2022)
par: Claudio Rojas-Jara
Publié: (2022)
La Caméra imaginaire
par: Krichane, Selim
Publié: (2020)
par: Krichane, Selim
Publié: (2020)
PLATAGAM: a video game structured as a didactical material for divulgation of some of the benefits of the Gamma Radiation produced in the Cobalt-60 Multipurpose Irradiator at IPEN’s facilities
par: P.A. Paladino
Publié: (2022)
par: P.A. Paladino
Publié: (2022)
ROMchip
Publié: (2026)
Publié: (2026)
Future Gaming
par: Ruffino, Paolo
Publié: (2023)
par: Ruffino, Paolo
Publié: (2023)
ACTIVIDAD FÍSICA CON VIDEOJUEGOS SERIOS PARA ADULTOS MAYORES
par: Leonor Mariana Duque-Fernández
Publié: (2022)
par: Leonor Mariana Duque-Fernández
Publié: (2022)
Virtual Video Ethnography: Towards a New Field of Internet Cultural Studi
par: Michael Strangelove
Publié: (2007)
par: Michael Strangelove
Publié: (2007)
IMPULSIVENESS AND VIDEO GAME ADDICTION
par: Daniel Lloret Irles
Publié: (2016)
par: Daniel Lloret Irles
Publié: (2016)
Press Start
Publié: (2015)
Publié: (2015)
Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education
par: Héctor Alejandro Galvis Guerrero
Publié: (2011)
par: Héctor Alejandro Galvis Guerrero
Publié: (2011)
Towards Procedural Map and Character Generation for the MOBA Game Genre
par: Alejandro Cannizzo
Publié: (2015)
par: Alejandro Cannizzo
Publié: (2015)
Implementación de una base de datos heterogénea distribuida entre los SGBDs ORACLE, MySQL y PostgreSQL con replicación, mediante un script bash implementado en el sistema operativo CentOS usando software libre
par: Edwin Geovanny Flores Castro
Publié: (2018)
par: Edwin Geovanny Flores Castro
Publié: (2018)
Screen time in Mexican children: findings from the 2012 National Health and Nutrition Survey (ENSANUT 2012)
par: Ian Janssen
Publié: (2013)
par: Ian Janssen
Publié: (2013)
SISTEMA DE ACCESO USANDO UNA TARJETA RFID Y VERIFICACIÓN DE ROSTRO
par: José Ignacio Vega-Luna
Publié: (2018)
par: José Ignacio Vega-Luna
Publié: (2018)
Players Unleashed ! Modding The Sims and the Culture of Gaming
par: Sihvonen, Tanja
Publié: (2011)
par: Sihvonen, Tanja
Publié: (2011)
Functional Telerehabilitation System in Interactive Virtual Environments and Biomedical Technologies
par: Liliana RODRÍGUEZ TOVAR
Publié: (2020)
par: Liliana RODRÍGUEZ TOVAR
Publié: (2020)
The No-Effect of Player Role in Digital Games on Prosocial Behavior
par: Mauricio Miranda Sarmet
Publié: (2017)
par: Mauricio Miranda Sarmet
Publié: (2017)
PROBLEMATIC CONSUMPTION OF SUBSTANCES AND VIDEO GAME USE IN SPANISH UNIVERSITY STUDENTS DEPENDING ON SEX AND PLACE OF RESIDENCE
par: Félix Zurita
Publié: (2018)
par: Félix Zurita
Publié: (2018)
Evaluation of the Emotional Education program “Happy 8-12” for the assertive resolution of conflicts among peers
par: G. Filella
Publié: (2016)
par: G. Filella
Publié: (2016)
Blacksad: Under the Skin. Transmedia and Ludification as Cultural Experience
par: Marta Fernández Ruiz
Publié: (2021)
par: Marta Fernández Ruiz
Publié: (2021)
Playing American
par: Schoppmeier, Sören
Publié: (2023)
par: Schoppmeier, Sören
Publié: (2023)
Jogos Eletrônicos e a Cognição em Idosos – Uma Revisão Sistemática
par: Nicolas De Oliveira Cardoso
Publié: (2017)
par: Nicolas De Oliveira Cardoso
Publié: (2017)
Laying the Foundations for Video-Game Based Language Instruction for the Teaching of EFL
par: Héctor Alejandro Galvis
Publié: (2015)
par: Héctor Alejandro Galvis
Publié: (2015)
Curricula
Publié: (2025)
Publié: (2025)
Sistema para la gestión de la condición de los transformadores de potencia
par: Maité C. Hernández-Soberao
Publié: (2013)
par: Maité C. Hernández-Soberao
Publié: (2013)
Documents similaires
-
TESTING THE PERFORMANCE OF NoSQL DATABASES VIA THE DATABASE BENCHMARK TOOL
par: Lazar J. Krstić
Publié: (2018) -
Semiautomatic construction of video game design prototypes with MaruGen
par: Italo Felipe Capasso-Ballesteros
Publié: (2021) -
Cyber-ludic pedagogies: towards a post-critical methodology of video games as cultural sites
par: Dora Kourkoulou
Publié: (2023) -
An Extended Video Database Model for Supporting Finer-Grained Multi-Policy and Multi-Level Access Controls
par: Nguyen Anh Thy Tran
Publié: (2008) -
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
par: Claudia Zapata
Publié: (2024)