Crachás: efeitos potenciais na dinâmica de comunidades online
Fuente:
Redalyc
Enregistré dans:
| Auteur principal: | Inês Araújo |
|---|---|
| Format: | Artículo científico |
| Langue: | pt |
| Publié: |
Universidade Lusófona
2018
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Self-Regenerating Crime: The Resilient Network of a Sector of Rio de Janeiro’s Drug Trafficking in the 1970s
par: David Maciel de Mello
Publié: (2021)
par: David Maciel de Mello
Publié: (2021)
The Effect of Co-authorship Network Density on the Performance of Postgraduate Programs
par: Jandir Pauli
Publié: (2019)
par: Jandir Pauli
Publié: (2019)
Gamification-Education: the power of data. Teachers in social networks
par: Carlos Barroso Moreno
Publié: (2024)
par: Carlos Barroso Moreno
Publié: (2024)
An analysis of the use of badges in the SAPO Campus platform: the perspective of communities’ administrators
par: Inês Araújo
Publié: (2018)
par: Inês Araújo
Publié: (2018)
Nós entre laços: transformação na estrutura da rede de colaboração científica da pesquisa em Ensino de Física
par: Fontes, Daniel Trugillo Martins, et autres
Publié: (2026)
par: Fontes, Daniel Trugillo Martins, et autres
Publié: (2026)
Fronteras educativas con ChatGPT: un análisis de redes sociales de tuits influyentes
par: Mehmet Firat
Publié: (2024)
par: Mehmet Firat
Publié: (2024)
CONTROLANDO LA MANO INVISIBLE: LA SOCIEDAD NACIONAL DE AGRICULTURA Y EL MERCADO DE MAQUINARIA AGRÍCOLA (1889-1922)
par: CLAUDIO ROBLES ORTIZ
Publié: (2009)
par: CLAUDIO ROBLES ORTIZ
Publié: (2009)
GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP
par: Santos, Adriana Cavalcanti dos, et autres
Publié: (2022)
par: Santos, Adriana Cavalcanti dos, et autres
Publié: (2022)
Elite agraria y Estado: influencia de los intereses de los terratenientes en el aparato estatal (1840-1860)
par: Ariel Rojas Bascuñan
Publié: (2021)
par: Ariel Rojas Bascuñan
Publié: (2021)
Governability of tourist policies: the role of the participation spaces in the perspective of the network analysis and the institutional theory
par: Ana Valéria Endres
Publié: (2019)
par: Ana Valéria Endres
Publié: (2019)
Elitismo y poder gremial en la Sociedad Nacional de Agricultura (SNA)
par: Octavio Avendaño
Publié: (2016)
par: Octavio Avendaño
Publié: (2016)
Developing EFL Students’ Multimodal Communicative Competence Through Lady Whistledown’s Society Papers: A Teaching Proposal
par: Beatriz P. Rubio-López
Publié: (2024)
par: Beatriz P. Rubio-López
Publié: (2024)
Social and Symbolic Boundaries in the Upper Egyptian Town of Pathyris (2nd to Early 1st Cent. BCE)
par: Lena Tambs
Publié: (2022)
par: Lena Tambs
Publié: (2022)
‘Escapando de la clase tradicional’: the escape rooms methodology within the spanish as foreign language classroom
par: Mário Rui Domingues Ferreira da Cruz
Publié: (2019)
par: Mário Rui Domingues Ferreira da Cruz
Publié: (2019)
Gamethinking: a roadmap to a Design Thinking-based model for Game Development education
par: Farley Fernandes
Publié: (2018)
par: Farley Fernandes
Publié: (2018)
Difusión de los términos gameful, playful y affordance en la literatura científica (2006 - 2016)
par: Washington Sales Do Monte
Publié: (2018)
par: Washington Sales Do Monte
Publié: (2018)
CROSS-SECTIONAL COMPETENCES IN ENGINEERING: AN APPROACH FROM THE PRINCIPLES OF GAMIFICATION.
par: Martha Liliana Torres-Barreto
Publié: (2021)
par: Martha Liliana Torres-Barreto
Publié: (2021)
Gamification: Intervention Experience to Improve Motivation and Performance in Anatomy
par: Gabriela Urrejola-Contreras
Publié: (2025)
par: Gabriela Urrejola-Contreras
Publié: (2025)
Interaction and Network analysis in heritage organizations in Valledupar - Colombia
par: Alejandra Cabrera Martínez
Publié: (2024)
par: Alejandra Cabrera Martínez
Publié: (2024)
Virtual Escape Rooms: a gamification tool to enhance motivation in distance education
par: Juana María Padilla Piernas
Publié: (2024)
par: Juana María Padilla Piernas
Publié: (2024)
Didactic-Pedagogical Approaches in e-Learning: Teaching Authorship, Multireferential Methodology, and Gamification
par: Ana Nobre
Publié: (2020)
par: Ana Nobre
Publié: (2020)
Cenários híbridos de aprendizagem e a configuração de comunidades virtuais no ensino superior
par: José António Moreira
Publié: (2022)
par: José António Moreira
Publié: (2022)
The implementation of the Student Response System (SRS) Kahoot! In EFL classes and its effects on reading comprehension
par: Joe Adrián Narváez Paguay
Publié: (2021)
par: Joe Adrián Narváez Paguay
Publié: (2021)
Debates teóricos contemporáneos en Cognición Numérica
par: Nadir Díaz-Simón
Publié: (2022)
par: Nadir Díaz-Simón
Publié: (2022)
Mobile technology, games and nature areas: The tourist perspective
par: Marcelo de Oliveira Nunes
Publié: (2014)
par: Marcelo de Oliveira Nunes
Publié: (2014)
Relação entre teorias de aprendizagem e teorias de educação exemplificada pela tecnologia educacional da pesquisa investigativa
par: Marcello Ferreira
Publié: (2022)
par: Marcello Ferreira
Publié: (2022)
Articulações entre estabelecidos e outsiders no contexto de uma comunidade de aprendizagem docente
par: Fernanda Lahtermaher
Publié: (2022)
par: Fernanda Lahtermaher
Publié: (2022)
Integración pedagógica de la aplicación Minecraft Edu en educación primaria: un estudio de caso
par: José Manuel Sáez López
Publié: (2014)
par: José Manuel Sáez López
Publié: (2014)
EFL Secondary Education Teachers’ Perceptions Toward Using Online Student Response Systems
par: Marco Cancino
Publié: (2023)
par: Marco Cancino
Publié: (2023)
The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers’ Professional Development
par: Richard Greaves
Publié: (2023)
par: Richard Greaves
Publié: (2023)
THE STATE OF TEACHING THE COURSE "DIGITAL TECHNOLOGIES IN EDUCATION" AT PRESENT TIME
par: Sh.I. Shanazarova
Publié: (2025)
par: Sh.I. Shanazarova
Publié: (2025)
MODERN TECHNOLOGIES OF TEACHING TO READ TEXTS IN ENGLISH
par: Dadabayev Zafar Zakirovich
Publié: (2025)
par: Dadabayev Zafar Zakirovich
Publié: (2025)
“Learning from real life and not books”: A gamified approach to Business English task design in transatlantic telecollaboration
par: Ana Sevilla-Pavón
Publié: (2017)
par: Ana Sevilla-Pavón
Publié: (2017)
OCTALYSIS FRAMEWORK: A FAVOURABLE ENVIRONMENT TO INCREASE SUCCESSFUL PRACTICES IN ENGLISH AS A FOREIGN LANGUAGE (EFL) CLASSROOMS
par: Diana Carolina Medina-Gómez
Publié: (2023)
par: Diana Carolina Medina-Gómez
Publié: (2023)
PRIORITIZATION OF CITIZEN COMPETENCIES IN A GAMIFICATION CONTEXT
par: Maira Camila Paba-Medina
Publié: (2020)
par: Maira Camila Paba-Medina
Publié: (2020)
Gamification framework applied to organizational processes
par: Henrique de Campos
Publié: (2024)
par: Henrique de Campos
Publié: (2024)
El legado del “sexenio de la corrupción”: los retos del sistema nacional anticorrupción
par: Fernando Nieto Morales
Publié: (2020)
par: Fernando Nieto Morales
Publié: (2020)
Práticas na formação dos licenciados em matemáticas: a experiência de uma prática interdisciplinar
par: Jenny Patricia Acevedo Rincón
Publié: (2016)
par: Jenny Patricia Acevedo Rincón
Publié: (2016)
DIDACTIC POSSIBILITIES OF GAME TECHNOLOGIES IN MASTERING ABSTRACT CONCEPTS IN OPTICS
par: NURLANOVA AIGERIM, et autres
Publié: (2026)
par: NURLANOVA AIGERIM, et autres
Publié: (2026)
Journal of Games, Game Art, and Gamification
Publié: (2025)
Publié: (2025)
Documents similaires
-
Self-Regenerating Crime: The Resilient Network of a Sector of Rio de Janeiro’s Drug Trafficking in the 1970s
par: David Maciel de Mello
Publié: (2021) -
The Effect of Co-authorship Network Density on the Performance of Postgraduate Programs
par: Jandir Pauli
Publié: (2019) -
Gamification-Education: the power of data. Teachers in social networks
par: Carlos Barroso Moreno
Publié: (2024) -
An analysis of the use of badges in the SAPO Campus platform: the perspective of communities’ administrators
par: Inês Araújo
Publié: (2018) -
Nós entre laços: transformação na estrutura da rede de colaboração científica da pesquisa em Ensino de Física
par: Fontes, Daniel Trugillo Martins, et autres
Publié: (2026)