Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies
Fuente:
Redalyc
Guardado en:
| Autor principal: | Juan Luis Gonzalo-Iglesia |
|---|---|
| Formato: | Artículo científico |
| Lenguaje: | en |
| Publicado: |
Universidade Lusófona
2018
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Stimulating student engagement with an AI board game tournament
por: Hasselmann, Ken, et al.
Publicado: (2023)
por: Hasselmann, Ken, et al.
Publicado: (2023)
The University Administrative Staff Perception of Inclusion in Higher Education
por: C.C. Wolhuter
Publicado: (2021)
por: C.C. Wolhuter
Publicado: (2021)
Rubric for peer evaluation of oral presentations: Use and perceptions among experienced and non‐experienced students
por: Juan José Pérez‐Higueras, et al.
Publicado: (2025)
por: Juan José Pérez‐Higueras, et al.
Publicado: (2025)
Board games, random boards and long boards
por: Shaviv, Ary
Publicado: (2021)
por: Shaviv, Ary
Publicado: (2021)
The University Administrative Staff Perception of Inclusion in Higher Education
por: Dita Nīmante
Publicado: (2021)
por: Dita Nīmante
Publicado: (2021)
Strong Ramsey game on two boards
por: Ai, Jiangdong, et al.
Publicado: (2025)
por: Ai, Jiangdong, et al.
Publicado: (2025)
Teaching database concepts to video game design and development students
por: Nuno Fachada
Publicado: (2018)
por: Nuno Fachada
Publicado: (2018)
Both new and experienced board members benefit from solid training and orientation
Publicado: (2025)
Publicado: (2025)
Cyber-ludic pedagogies: towards a post-critical methodology of video games as cultural sites
por: Dora Kourkoulou
Publicado: (2023)
por: Dora Kourkoulou
Publicado: (2023)
Education for Sustainability: A Snakes and Ladders Game?
por: Daniella Tilbury
Publicado: (2015)
por: Daniella Tilbury
Publicado: (2015)
University Students’ Perceptions of the Use of Technologies in Educational Activities and Mental Effort Invested
por: Julio Cabero Almenara
Publicado: (2022)
por: Julio Cabero Almenara
Publicado: (2022)
Perceptions on self-efficacy of students studying at secondary education in the TRNC on Internet security
por: Erinç Erçağ
Publicado: (2017)
por: Erinç Erçağ
Publicado: (2017)
Virtual environment and teaching methodology in Higher Education in on-site modality
por: Ettiene Guérios
Publicado: (2013)
por: Ettiene Guérios
Publicado: (2013)
The Maker-Breaker percolation game on a random board
por: Dvořák, Vojtěch, et al.
Publicado: (2024)
por: Dvořák, Vojtěch, et al.
Publicado: (2024)
Didactic-methodological approaches of teachers in training when discussing the shape of the Earth with Elementary School students
por: Roberta Chiesa Bartelmebs
Publicado: (2023)
por: Roberta Chiesa Bartelmebs
Publicado: (2023)
Crafting Coherence from Complex Policy Messages: Educators’ Perceptions of Special Education and Standards-Based Accountability Policies
por: Jennifer Lin Russell
Publicado: (2013)
por: Jennifer Lin Russell
Publicado: (2013)
AlphaViT: A flexible game-playing AI for multiple games and variable board sizes
por: Fujita, Kazuhisa
Publicado: (2024)
por: Fujita, Kazuhisa
Publicado: (2024)
Enhancing Biochemistry Education for Medical Students Through Game‐Based Learning: Students' Perception and Performance
por: Shereen El Tarhouny, et al.
Publicado: (2026)
por: Shereen El Tarhouny, et al.
Publicado: (2026)
Exploration of ancient board games at Khanderi Fort, Alibag, Maharashtra
por: Bhosale, Pankaj, et al.
Publicado: (2025)
por: Bhosale, Pankaj, et al.
Publicado: (2025)
University guidance actions linked to student diversity
por: Yaiza Viñuela
Publicado: (2024)
por: Yaiza Viñuela
Publicado: (2024)
Exploring Students’ Perceptions About English Learning in a Public University
por: Patricia Kim Jiménez
Publicado: (2018)
por: Patricia Kim Jiménez
Publicado: (2018)
Perceptions of tutors and students on affectivity and conflict mediation in an elearning course for the Brazilian police
por: André Tenório
Publicado: (2017)
por: André Tenório
Publicado: (2017)
Classifications and moral values in student evaluation boards
por: Maíra Mascarenhas
Publicado: (2015)
por: Maíra Mascarenhas
Publicado: (2015)
Perceptions of the influence of anxiety on students’ performance on English oral examinations
por: José Vicente Abad
Publicado: (2021)
por: José Vicente Abad
Publicado: (2021)
DESARROLLO DE UN CUESTIONARIO DE COMPETENCIAS EN TIC PARA PROFESORES DE DISTINTOS NIVELES EDUCATIVOS
por: J. Carmen Fernández de la Iglesia
Publicado: (2016)
por: J. Carmen Fernández de la Iglesia
Publicado: (2016)
Caja de herramientas 4.0 para el docente en la era de la evaluación por competencias
por: María Covadonga de la Iglesia Villasol
Publicado: (2019)
por: María Covadonga de la Iglesia Villasol
Publicado: (2019)
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
por: Claudia Zapata
Publicado: (2024)
por: Claudia Zapata
Publicado: (2024)
Children's Perception of Learning with Educational Games Using iPod Touches
por: Allsop, Yasemin
Publicado: (2011)
por: Allsop, Yasemin
Publicado: (2011)
Aplicación del Sistema Internacional de Observación y Feedback Docente (ISTOF-II) en un Contexto Educativo No-Anglosajón
por: Begoña De la Iglesia Mayol
Publicado: (2018)
por: Begoña De la Iglesia Mayol
Publicado: (2018)
Thematic analysis of student perceptions of resources and demands experienced in introductory physics
por: Pelakh, Avital, et al.
Publicado: (2025)
por: Pelakh, Avital, et al.
Publicado: (2025)
Perception of virtual classroom interaction and level of soft skills in college students
por: Julio Éfrain Postigo-Zumarán
Publicado: (2021)
por: Julio Éfrain Postigo-Zumarán
Publicado: (2021)
Who succeeds at University? factors predicting academic achievement of first-year dutch students
por: Marjon Bruinsma
Publicado: (2005)
por: Marjon Bruinsma
Publicado: (2005)
Attraction adaptations of ride aesthetics in Disney Theme Park board games
por: Bobby Schweizer, et al.
Publicado: (2024)
por: Bobby Schweizer, et al.
Publicado: (2024)
Student advisory boards can help you up your game
por: Elizabeth C. Hamblet
Publicado: (2024)
por: Elizabeth C. Hamblet
Publicado: (2024)
Teaching children with autism to challenge lies while playing board games
por: Zeinab Hedroj, et al.
Publicado: (2026)
por: Zeinab Hedroj, et al.
Publicado: (2026)
GDPR: Is it worth it? Perceptions of workers who have experienced its implementation
por: Buckley, Gerard, et al.
Publicado: (2024)
por: Buckley, Gerard, et al.
Publicado: (2024)
CLIL Teachers’ Perceptions of Intercultural Competence in Primary Education
por: Elisa Pérez Gracia
Publicado: (2017)
por: Elisa Pérez Gracia
Publicado: (2017)
Evaluation of contextual variables in the implementation of the Flipped Classroom methodology in secondary education
por: José Luis Estévez-Méndez
Publicado: (2024)
por: José Luis Estévez-Méndez
Publicado: (2024)
Games and simulation in higher education
por: Angel A. Juan
Publicado: (2017)
por: Angel A. Juan
Publicado: (2017)
E-Guess: Usability Evaluation for Educational Games
por: Aleph Campos da Silveira
Publicado: (2021)
por: Aleph Campos da Silveira
Publicado: (2021)
Ejemplares similares
-
Stimulating student engagement with an AI board game tournament
por: Hasselmann, Ken, et al.
Publicado: (2023) -
The University Administrative Staff Perception of Inclusion in Higher Education
por: C.C. Wolhuter
Publicado: (2021) -
Rubric for peer evaluation of oral presentations: Use and perceptions among experienced and non‐experienced students
por: Juan José Pérez‐Higueras, et al.
Publicado: (2025) -
Board games, random boards and long boards
por: Shaviv, Ary
Publicado: (2021) -
The University Administrative Staff Perception of Inclusion in Higher Education
por: Dita Nīmante
Publicado: (2021)