Game creation to promote media and information literacy (MIL) skills in basic education teachers

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Autore principale: Carla Sousa
Natura: Artículo científico
Lingua:en
Pubblicazione: Universidade Lusófona 2019
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author Carla Sousa
author_facet Carla Sousa
contents Game creation to promote media and information literacy (MIL) skills in basic education teachers Carla Sousa Conceição Costa Educación game based learning Teacher training digital game creation media and information literacy Within the scope of GamiLearning (2015-2018), an action-research project with the aim of promoting the critical and participative dimensions of Media and Information Literacy (MIL) through collaborative experiences involving digital games, a workshop was conducted with Basic Education teachers in Portugal. The main goal of the workshop was to develop MIL skills, through the collaborative creation of digital games. To document this practice, a questionnaire was designed for teachers’ self-evaluation of their levels of MIL, their motivation to integrate the training activity, their attitudes towards videogames and their position on media education in the formal teaching context. A group of 21 Basic Education teachers attended the face-to-face training, supported by an online collaborative platform – SAPO Campus. The quantitative results showed statistically significant increases (p < .05) in the self-perception of the teachers’ media literacy skills, especially in media creation and digital identity management. The qualitative results frame a reflection on the relevance of creating digital media in students’ motivation and in the promotion of media literacy competences. The barriers to the adoption of pedagogical practices which include media creation were also object of teachers’ reflection. 2019 artículo científico 1645-7250 https://www.redalyc.org/articulo.oa?id=34963057010 https://www.redalyc.org/journal/349/34963057010/ https://www.redalyc.org/journal/349/34963057010/html/ https://www.redalyc.org/journal/349/34963057010/34963057010.epub https://www.redalyc.org/journal/349/34963057010/movil https://doi.org/10.24140/issn.1645-7250.rle46.09 en http://www.redalyc.org/revista.oa?id=349 Revista Lusófona de Educação application/pdf Universidade Lusófona Revista Lusófona de Educação (Portugal) Vol.46
format Artículo científico
id redalyc_34963057010
institution Redalyc
language en
publishDate 2019
publisher Universidade Lusófona
spellingShingle Game creation to promote media and information literacy (MIL) skills in basic education teachers
Carla Sousa
Educación
game
based learning
Teacher training
digital game creation
media and information literacy
Game creation to promote media and information literacy (MIL) skills in basic education teachers Carla Sousa Conceição Costa Educación game based learning Teacher training digital game creation media and information literacy Within the scope of GamiLearning (2015-2018), an action-research project with the aim of promoting the critical and participative dimensions of Media and Information Literacy (MIL) through collaborative experiences involving digital games, a workshop was conducted with Basic Education teachers in Portugal. The main goal of the workshop was to develop MIL skills, through the collaborative creation of digital games. To document this practice, a questionnaire was designed for teachers’ self-evaluation of their levels of MIL, their motivation to integrate the training activity, their attitudes towards videogames and their position on media education in the formal teaching context. A group of 21 Basic Education teachers attended the face-to-face training, supported by an online collaborative platform – SAPO Campus. The quantitative results showed statistically significant increases (p < .05) in the self-perception of the teachers’ media literacy skills, especially in media creation and digital identity management. The qualitative results frame a reflection on the relevance of creating digital media in students’ motivation and in the promotion of media literacy competences. The barriers to the adoption of pedagogical practices which include media creation were also object of teachers’ reflection. 2019 artículo científico 1645-7250 https://www.redalyc.org/articulo.oa?id=34963057010 https://www.redalyc.org/journal/349/34963057010/ https://www.redalyc.org/journal/349/34963057010/html/ https://www.redalyc.org/journal/349/34963057010/34963057010.epub https://www.redalyc.org/journal/349/34963057010/movil https://doi.org/10.24140/issn.1645-7250.rle46.09 en http://www.redalyc.org/revista.oa?id=349 Revista Lusófona de Educação application/pdf Universidade Lusófona Revista Lusófona de Educação (Portugal) Vol.46
title Game creation to promote media and information literacy (MIL) skills in basic education teachers
topic Educación
game
based learning
Teacher training
digital game creation
media and information literacy
url https://www.redalyc.org/articulo.oa?id=34963057010
https://www.redalyc.org/journal/349/34963057010/
https://www.redalyc.org/journal/349/34963057010/html/
https://www.redalyc.org/journal/349/34963057010/34963057010.epub
https://www.redalyc.org/journal/349/34963057010/movil
https://doi.org/10.24140/issn.1645-7250.rle46.09