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| Format: | Artículo científico |
| Language: | en |
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Asociación Española de Profesores Universitarios de Contabilidad
2017
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| Online Access: | https://www.redalyc.org/articulo.oa?id=359752056002 |
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Table of Contents:
- Is it worth it to consider videogames in accounting education? A comparison of a simulation and a videogame in attributes, motivation and learning outcomes Jordi Carenysa Soledad Moya Jordi Perramon Economía y Finanzas Masters degrees Student learning Learning outcomes Student motivation Learning and teaching The objective of this study is to assess the effectiveness of videogames in comparison to simulations in a higher education environment and with regard to their attributes, motivation, and learning outcomes, as three of the main dimensions that play a role in the effectiveness of digital game-based learning. Results demonstrate significant differences between the attributes and motivation dimensions, while no significant differences were found for the learning outcomes. This would imply that although both instructional tools lead students to the desired level of knowledge acquisition, the motivation generated, together with the set of features provided by the games complement each other, leading to a superior learning experience. These results support the inclusion of videogames as a complement to simulations in higher education accounting and business environments and allow us to propose a blended approach that provides the learner with the ‘best of both worlds’. 2017 artículo científico 1138-4891 https://www.redalyc.org/articulo.oa?id=359752056002 en http://www.redalyc.org/revista.oa?id=3597 Revista de Contabilidad application/pdf Asociación Española de Profesores Universitarios de Contabilidad Revista de Contabilidad (España) Num.2 Vol.20