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Autore principale: Laura Graziela Gomes
Natura: Artículo científico
Lingua:en
Pubblicazione: Associação Brasileira de Antropologia 2019
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Accesso online:https://www.redalyc.org/articulo.oa?id=406959818036
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Sommario:
  • The 2018 Brazilian Elections and the Digital World: a case study about the digital game Bolsomito 2k181 Laura Graziela Gomes Tony Bela Alves Christian Thorstensen Isabele Acácio Soares Antropología Bolsomito 2K18 Electronic games 2018 Brazilian elections This article is the result of a collective study conducted by anthropology researchers who study electronic games from the Center for Studies of Modernity (NEMO), INCT / InEAC / UFF. It is an analysis of a game produced during the 2018 election campaign entitled “Bolsomito 2k18”. The fieldwork began shortly after the game's release, just before the first round of voting, and lasted until the forty-fifth day of the new Jair Bolsonaro government. The article is presented in three parts: in the first, we present a dense description of the game2; in the second part we raise considerations about the Spiritual Warfare and Seven Mountains doctrines preached by the pastor and now minister, Damares Alves.3 In the third part we discuss the ethnography and proposals of the plan for attaining power found in the Seven Mountain power plan, according to the theory of justification and cités, developed by Boltanski and Thévenot (1991). 2019 artículo científico 1809-4341 https://www.redalyc.org/articulo.oa?id=406959818036 10.1590/1809-43412019v16a211 en http://www.redalyc.org/revista.oa?id=4069 VIBRANT - Vibrant Virtual Brazilian Anthropology application/pdf Associação Brasileira de Antropologia VIBRANT - Vibrant Virtual Brazilian Anthropology (Brasil) Vol.16