Salvato in:
Dettagli Bibliografici
Autore principale: María José Merchán
Natura: Artículo científico
Lingua:en
Pubblicazione: Universidad Pedagógica Nacional 2023
Soggetti:
Accesso online:https://www.redalyc.org/articulo.oa?id=413677449003
https://www.redalyc.org/journal/4136/413677449003/
https://www.redalyc.org/journal/4136/413677449003/html/
https://www.redalyc.org/journal/4136/413677449003/413677449003.epub
https://www.redalyc.org/journal/4136/413677449003/movil
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866576918776643584
author María José Merchán
author_facet María José Merchán
contents Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum María José Merchán Pilar Merchán Emiliano Pérez Educación museum 3D models technology Serious games social engagement Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environments, they serve to improve their pedagogical role, which is sometimes difficult to be perceived by users. Nevertheless, serious games play another equally important role in museums, Art galleries or Science centres: engaging part of the surrounding society with this kind of institutions. This paper describes a "serious game" using new technology that includes Information and Communication Technologies and 3D digitized models to be played in informal learning settings. It aims to enhance their didactic role and look for social engagement. An experimental experience was carried out in the National Museum of Roman Art (Mérida, Spain) to attract and retain a specific group of people, teenagers, reluctant to visit archaeological museums most of the time since they considered them boring places. Finally, this experience served to assess the applicability and versatility as an educational resource of the game scheme proposed. 2023 artículo científico 0120-3916 https://www.redalyc.org/articulo.oa?id=413677449003 https://www.redalyc.org/journal/4136/413677449003/ https://www.redalyc.org/journal/4136/413677449003/html/ https://www.redalyc.org/journal/4136/413677449003/413677449003.epub https://www.redalyc.org/journal/4136/413677449003/movil 10.17227/rce.num89-13992 en http://www.redalyc.org/revista.oa?id=4136 Revista Colombiana de Educación application/pdf Universidad Pedagógica Nacional Revista Colombiana de Educación (Colombia) Num.89
format Artículo científico
id redalyc_413677449003
language en
publishDate 2023
publisher Universidad Pedagógica Nacional
spellingShingle Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
María José Merchán
Educación
museum
3D models
technology
Serious games
social engagement
Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum María José Merchán Pilar Merchán Emiliano Pérez Educación museum 3D models technology Serious games social engagement Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environments, they serve to improve their pedagogical role, which is sometimes difficult to be perceived by users. Nevertheless, serious games play another equally important role in museums, Art galleries or Science centres: engaging part of the surrounding society with this kind of institutions. This paper describes a "serious game" using new technology that includes Information and Communication Technologies and 3D digitized models to be played in informal learning settings. It aims to enhance their didactic role and look for social engagement. An experimental experience was carried out in the National Museum of Roman Art (Mérida, Spain) to attract and retain a specific group of people, teenagers, reluctant to visit archaeological museums most of the time since they considered them boring places. Finally, this experience served to assess the applicability and versatility as an educational resource of the game scheme proposed. 2023 artículo científico 0120-3916 https://www.redalyc.org/articulo.oa?id=413677449003 https://www.redalyc.org/journal/4136/413677449003/ https://www.redalyc.org/journal/4136/413677449003/html/ https://www.redalyc.org/journal/4136/413677449003/413677449003.epub https://www.redalyc.org/journal/4136/413677449003/movil 10.17227/rce.num89-13992 en http://www.redalyc.org/revista.oa?id=4136 Revista Colombiana de Educación application/pdf Universidad Pedagógica Nacional Revista Colombiana de Educación (Colombia) Num.89
title Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum
topic Educación
museum
3D models
technology
Serious games
social engagement
url https://www.redalyc.org/articulo.oa?id=413677449003
https://www.redalyc.org/journal/4136/413677449003/
https://www.redalyc.org/journal/4136/413677449003/html/
https://www.redalyc.org/journal/4136/413677449003/413677449003.epub
https://www.redalyc.org/journal/4136/413677449003/movil