Playing in Minecraft: an exploratory study
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| Format: | Artículo científico |
| Sprache: | en |
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Pontifícia Universidade Católica do Rio Grande do Sul
2018
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| _version_ | 1876478375318519808 |
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| author | Arlete dos Santos Petry |
| author_facet | Arlete dos Santos Petry |
| contents | Playing in Minecraft: an exploratory study Arlete dos Santos Petry Comunicación Video Games Entertainment Immaterial labour Departing from a review of literature, this article discusses, grounded on critical theory, the overlap and the boundaries between play/entertainment and work/learning concerning to digital games. In addition, it tries to find what is core in the distinction between play as entertainment and play as work. The review shows a dissent, understanding the phenomenon either as a sort of work, or as a voluntary choice for entertainment, or as a phenomenon on which the boundaries between work and entertainment are blurred. Differently from the mentioned studies, whose data were obtained with adults and young people, this empirical study was carried out with children, being also a unique work with such young people in this very complex issue. Being a first approach and occurring with a small number of children, the research was set up as an exploratory study using participant observation and interviewing for data collection, and discourse analysis and Likert scale for the discussion of outcomes. 2018 artículo científico 1415-0549 https://www.redalyc.org/articulo.oa?id=495557701014 https://www.redalyc.org/journal/4955/495557701014/ https://www.redalyc.org/journal/4955/495557701014/html/ https://www.redalyc.org/journal/4955/495557701014/495557701014.epub https://www.redalyc.org/journal/4955/495557701014/movil 10.15448/1980-3729.2018.1.27156 en http://www.redalyc.org/revista.oa?id=4955 Revista FAMECOS: mídia, cultura e tecnologia application/pdf Pontifícia Universidade Católica do Rio Grande do Sul Revista FAMECOS: mídia, cultura e tecnologia (Brasil) Num.1 Vol.25 |
| format | Artículo científico |
| id | redalyc_495557701014 |
| institution | Redalyc |
| language | en |
| publishDate | 2018 |
| publisher | Pontifícia Universidade Católica do Rio Grande do Sul |
| spellingShingle | Playing in Minecraft: an exploratory study Arlete dos Santos Petry Comunicación Video Games Entertainment Immaterial labour Playing in Minecraft: an exploratory study Arlete dos Santos Petry Comunicación Video Games Entertainment Immaterial labour Departing from a review of literature, this article discusses, grounded on critical theory, the overlap and the boundaries between play/entertainment and work/learning concerning to digital games. In addition, it tries to find what is core in the distinction between play as entertainment and play as work. The review shows a dissent, understanding the phenomenon either as a sort of work, or as a voluntary choice for entertainment, or as a phenomenon on which the boundaries between work and entertainment are blurred. Differently from the mentioned studies, whose data were obtained with adults and young people, this empirical study was carried out with children, being also a unique work with such young people in this very complex issue. Being a first approach and occurring with a small number of children, the research was set up as an exploratory study using participant observation and interviewing for data collection, and discourse analysis and Likert scale for the discussion of outcomes. 2018 artículo científico 1415-0549 https://www.redalyc.org/articulo.oa?id=495557701014 https://www.redalyc.org/journal/4955/495557701014/ https://www.redalyc.org/journal/4955/495557701014/html/ https://www.redalyc.org/journal/4955/495557701014/495557701014.epub https://www.redalyc.org/journal/4955/495557701014/movil 10.15448/1980-3729.2018.1.27156 en http://www.redalyc.org/revista.oa?id=4955 Revista FAMECOS: mídia, cultura e tecnologia application/pdf Pontifícia Universidade Católica do Rio Grande do Sul Revista FAMECOS: mídia, cultura e tecnologia (Brasil) Num.1 Vol.25 |
| title | Playing in Minecraft: an exploratory study |
| topic | Comunicación Video Games Entertainment Immaterial labour |
| url | https://www.redalyc.org/articulo.oa?id=495557701014 https://www.redalyc.org/journal/4955/495557701014/ https://www.redalyc.org/journal/4955/495557701014/html/ https://www.redalyc.org/journal/4955/495557701014/495557701014.epub https://www.redalyc.org/journal/4955/495557701014/movil |