Consumer behavior of electronic games’ players: a study on the intentions to play and to pay

Fuente: Redalyc
Saved in:
Bibliographic Details
Main Author: Lucas Lopes Ferreira de Souza
Format: Artículo científico
Language:en
Published: Universidade de São Paulo 2017
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1876461595407679488
author Lucas Lopes Ferreira de Souza
author_facet Lucas Lopes Ferreira de Souza
contents Consumer behavior of electronic games’ players: a study on the intentions to play and to pay Lucas Lopes Ferreira de Souza Ana Augusta Ferreira de Freitas Administración y Contabilidad Intention to pay Intention to play Electronic games market Structural equations modeling The electronic games market is one of the most profitable in the leisure segment, having surpassed the film industry. In terms of profitability, it is ranked as eleventh in the world and first in Latin America. Despite its relevance, there is little information about the reasons that lead consumers to play. This paper examined which attributes of the games influence consumers to play and pay for them. The methodology was a field research survey conducted with 600 electronic games' players, and structural equation modeling was used to test the model. The results indicate that the constructs challenge, diversion, fun, fantasy and social interaction influence the intention to play and pay for games, while the construct competition has a negative effect on the intention to play. No significant causalities were found, regarding the constructs time flexibility and arousal, on the intention to play. Furthermore, we also observed that motivations that had the highest impact were fun, challenge and fantasy, attributes that should be considered by game developers and industry. 2017 artículo científico 2531-0488 https://www.redalyc.org/articulo.oa?id=553863972007 https://www.redalyc.org/journal/5538/553863972007/ https://www.redalyc.org/journal/5538/553863972007/html/ https://www.redalyc.org/journal/5538/553863972007/553863972007.epub https://www.redalyc.org/journal/5538/553863972007/movil https://doi.org/10.1016/j.rausp.2017.08.004 en http://www.redalyc.org/revista.oa?id=5538 RAUSP Management Journal application/pdf Universidade de São Paulo RAUSP Management Journal (Brasil) Num.4 Vol.52
format Artículo científico
id redalyc_553863972007
institution Redalyc
language en
publishDate 2017
publisher Universidade de São Paulo
spellingShingle Consumer behavior of electronic games’ players: a study on the intentions to play and to pay
Lucas Lopes Ferreira de Souza
Administración y Contabilidad
Intention to pay
Intention to play
Electronic games market
Structural equations modeling
Consumer behavior of electronic games’ players: a study on the intentions to play and to pay Lucas Lopes Ferreira de Souza Ana Augusta Ferreira de Freitas Administración y Contabilidad Intention to pay Intention to play Electronic games market Structural equations modeling The electronic games market is one of the most profitable in the leisure segment, having surpassed the film industry. In terms of profitability, it is ranked as eleventh in the world and first in Latin America. Despite its relevance, there is little information about the reasons that lead consumers to play. This paper examined which attributes of the games influence consumers to play and pay for them. The methodology was a field research survey conducted with 600 electronic games' players, and structural equation modeling was used to test the model. The results indicate that the constructs challenge, diversion, fun, fantasy and social interaction influence the intention to play and pay for games, while the construct competition has a negative effect on the intention to play. No significant causalities were found, regarding the constructs time flexibility and arousal, on the intention to play. Furthermore, we also observed that motivations that had the highest impact were fun, challenge and fantasy, attributes that should be considered by game developers and industry. 2017 artículo científico 2531-0488 https://www.redalyc.org/articulo.oa?id=553863972007 https://www.redalyc.org/journal/5538/553863972007/ https://www.redalyc.org/journal/5538/553863972007/html/ https://www.redalyc.org/journal/5538/553863972007/553863972007.epub https://www.redalyc.org/journal/5538/553863972007/movil https://doi.org/10.1016/j.rausp.2017.08.004 en http://www.redalyc.org/revista.oa?id=5538 RAUSP Management Journal application/pdf Universidade de São Paulo RAUSP Management Journal (Brasil) Num.4 Vol.52
title Consumer behavior of electronic games’ players: a study on the intentions to play and to pay
topic Administración y Contabilidad
Intention to pay
Intention to play
Electronic games market
Structural equations modeling
url https://www.redalyc.org/articulo.oa?id=553863972007
https://www.redalyc.org/journal/5538/553863972007/
https://www.redalyc.org/journal/5538/553863972007/html/
https://www.redalyc.org/journal/5538/553863972007/553863972007.epub
https://www.redalyc.org/journal/5538/553863972007/movil
https://doi.org/10.1016/j.rausp.2017.08.004