Development of a gamification characteristics measurement scale for mobile application users

Fuente: Redalyc
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Richard D'arc da Silva Brito
Format: Artículo científico
Sprache:en
Veröffentlicht: Escola Superior de Propaganda e Marketing 2018
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1876476374783361024
author Richard D'arc da Silva Brito
author_facet Richard D'arc da Silva Brito
contents Development of a gamification characteristics measurement scale for mobile application users Richard D'arc da Silva Brito Luis Hernan Contreras Pinochet Evandro Luiz Lopes Mauri Aparecido de Oliveira Administración y Contabilidad Gamification Scale development Structural equation modeling The objective of this article is to present the development of a gamification characteristics measurement scale for mobile application users. The developed model was inspired by the framework called Octalysis created by Yu-kai Chou. Defined a preliminary version of the scale, it was necessary to carry out the face validation procedure conducted with 12 judges. After this initial phase, the purification of the scale was chained, via calculation of the reliability, and the application of the model from a pre-test conducted with 30 respondents. The next step was to implement a survey that was attended by 452 respondents from all over the country. The quantitative research approach followed an exploratory descriptive phase and another subsidized by the application of Structural Equation Modeling. As a result, the judges confirmed 6 of the 8 proposed constructs of the original model, and through analyzes carried out along with the sample of mobile application users, it was possible to verify that these 6 confirmed constructs confirmed the statistical significance of the scale developed. Therefore, the model proposed in this study is consistent and can be applied in future research. 2018 artículo científico 1980-4865 https://www.redalyc.org/articulo.oa?id=557559053003 https://www.redalyc.org/journal/5575/557559053003/ https://www.redalyc.org/journal/5575/557559053003/html/ https://www.redalyc.org/journal/5575/557559053003/557559053003.epub https://www.redalyc.org/journal/5575/557559053003/movil https://doi.org/10.18568/1980-4865.1311-16 en http://www.redalyc.org/revista.oa?id=5575 Revista Eletrônica de Negócios Internacionais (Internext) application/pdf Escola Superior de Propaganda e Marketing Revista Eletrônica de Negócios Internacionais (Internext) (Brasil) Num.1 Vol.13
format Artículo científico
id redalyc_557559053003
institution Redalyc
language en
publishDate 2018
publisher Escola Superior de Propaganda e Marketing
spellingShingle Development of a gamification characteristics measurement scale for mobile application users
Richard D'arc da Silva Brito
Administración y Contabilidad
Gamification
Scale development
Structural equation modeling
Development of a gamification characteristics measurement scale for mobile application users Richard D'arc da Silva Brito Luis Hernan Contreras Pinochet Evandro Luiz Lopes Mauri Aparecido de Oliveira Administración y Contabilidad Gamification Scale development Structural equation modeling The objective of this article is to present the development of a gamification characteristics measurement scale for mobile application users. The developed model was inspired by the framework called Octalysis created by Yu-kai Chou. Defined a preliminary version of the scale, it was necessary to carry out the face validation procedure conducted with 12 judges. After this initial phase, the purification of the scale was chained, via calculation of the reliability, and the application of the model from a pre-test conducted with 30 respondents. The next step was to implement a survey that was attended by 452 respondents from all over the country. The quantitative research approach followed an exploratory descriptive phase and another subsidized by the application of Structural Equation Modeling. As a result, the judges confirmed 6 of the 8 proposed constructs of the original model, and through analyzes carried out along with the sample of mobile application users, it was possible to verify that these 6 confirmed constructs confirmed the statistical significance of the scale developed. Therefore, the model proposed in this study is consistent and can be applied in future research. 2018 artículo científico 1980-4865 https://www.redalyc.org/articulo.oa?id=557559053003 https://www.redalyc.org/journal/5575/557559053003/ https://www.redalyc.org/journal/5575/557559053003/html/ https://www.redalyc.org/journal/5575/557559053003/557559053003.epub https://www.redalyc.org/journal/5575/557559053003/movil https://doi.org/10.18568/1980-4865.1311-16 en http://www.redalyc.org/revista.oa?id=5575 Revista Eletrônica de Negócios Internacionais (Internext) application/pdf Escola Superior de Propaganda e Marketing Revista Eletrônica de Negócios Internacionais (Internext) (Brasil) Num.1 Vol.13
title Development of a gamification characteristics measurement scale for mobile application users
topic Administración y Contabilidad
Gamification
Scale development
Structural equation modeling
url https://www.redalyc.org/articulo.oa?id=557559053003
https://www.redalyc.org/journal/5575/557559053003/
https://www.redalyc.org/journal/5575/557559053003/html/
https://www.redalyc.org/journal/5575/557559053003/557559053003.epub
https://www.redalyc.org/journal/5575/557559053003/movil
https://doi.org/10.18568/1980-4865.1311-16