Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life

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1. Verfasser: Jhone Batista Carrinho
Format: Artículo científico
Sprache:en
Veröffentlicht: Instituto Mises Brasil 2021
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author Jhone Batista Carrinho
author_facet Jhone Batista Carrinho
contents Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life Jhone Batista Carrinho Multidisciplinarias (Ciencias Sociales) Anarchy Economy Trading Virtual World of Warcraft Society is becoming increasingly virtual and centralized. A small number of large corporations control the goods and services markets: Uber takes over taxis, Airbnb and Booking - the hotel market, and Facebook is almost the only global mass social network, the same is happening with online gaming world. However, users are not ready to be influenced by game makers. We will look at how the black virtual gold market works, the ways in which this market influences real life and whether the virtual market can change our economic situation. 2021 artículo científico 2318-0811 https://www.redalyc.org/articulo.oa?id=586368885005 https://www.redalyc.org/journal/5863/586368885005/ https://www.redalyc.org/journal/5863/586368885005/html/ https://www.redalyc.org/journal/5863/586368885005/586368885005.epub https://www.redalyc.org/journal/5863/586368885005/movil 10.30800/mises.2021.v9.1371 en http://www.redalyc.org/revista.oa?id=5863 MISES: Interdisciplinary Journal of Philosophy, Law and Economics application/pdf Instituto Mises Brasil MISES: Interdisciplinary Journal of Philosophy, Law and Economics (Brasil) Vol.9
format Artículo científico
id redalyc_586368885005
institution Redalyc
language en
publishDate 2021
publisher Instituto Mises Brasil
spellingShingle Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life
Jhone Batista Carrinho
Multidisciplinarias (Ciencias Sociales)
Anarchy
Economy
Trading
Virtual
World of Warcraft
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life Jhone Batista Carrinho Multidisciplinarias (Ciencias Sociales) Anarchy Economy Trading Virtual World of Warcraft Society is becoming increasingly virtual and centralized. A small number of large corporations control the goods and services markets: Uber takes over taxis, Airbnb and Booking - the hotel market, and Facebook is almost the only global mass social network, the same is happening with online gaming world. However, users are not ready to be influenced by game makers. We will look at how the black virtual gold market works, the ways in which this market influences real life and whether the virtual market can change our economic situation. 2021 artículo científico 2318-0811 https://www.redalyc.org/articulo.oa?id=586368885005 https://www.redalyc.org/journal/5863/586368885005/ https://www.redalyc.org/journal/5863/586368885005/html/ https://www.redalyc.org/journal/5863/586368885005/586368885005.epub https://www.redalyc.org/journal/5863/586368885005/movil 10.30800/mises.2021.v9.1371 en http://www.redalyc.org/revista.oa?id=5863 MISES: Interdisciplinary Journal of Philosophy, Law and Economics application/pdf Instituto Mises Brasil MISES: Interdisciplinary Journal of Philosophy, Law and Economics (Brasil) Vol.9
title Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life
topic Multidisciplinarias (Ciencias Sociales)
Anarchy
Economy
Trading
Virtual
World of Warcraft
url https://www.redalyc.org/articulo.oa?id=586368885005
https://www.redalyc.org/journal/5863/586368885005/
https://www.redalyc.org/journal/5863/586368885005/html/
https://www.redalyc.org/journal/5863/586368885005/586368885005.epub
https://www.redalyc.org/journal/5863/586368885005/movil