Efficient Computation of Three-dimensional Geometric Moments Based on Object Partition

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Autore principale: Héctor Benítez
Natura: Artículo científico
Lingua:en
Pubblicazione: Instituto Politécnico Nacional 2005
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author Héctor Benítez
author_facet Héctor Benítez
contents Efficient Computation of Three-dimensional Geometric Moments Based on Object Partition Héctor Benítez Humberto Sossa Ingeniería distance transform D geometric moments mathematical morphology We present a method for computing the three-dimensionalmoments of an object. The method is based on the idea thatthe object of interest is first decomposed in a set of cubesunder d . This decomposition is known to form a partition.The required moments are computed as a sum of the momentsof the elements of the partition. The moments of each cubecan be calculated in terms of a set of very simple formulausing the center of the cube and its radio. The methodprovides integral accuracy by applying the exact definitionof moments. The desired partition is obtained both bymorphological erosions and the distance transformation ofthe image. Both variants are compared, showing that the oneusing the distance transform is much faster, making itcomparable to other traditional sequential approaches.Another interesting feature of the proposed idea to computethe geometric moments of a 3-D object is that once thepartition is obtained, moment computation is much fasterthan earlier methods. Its complexity is in fact of O(N). 2005 artículo científico 1665-0654 https://www.redalyc.org/articulo.oa?id=61490405 en http://www.redalyc.org/revista.oa?id=614 Científica application/pdf Instituto Politécnico Nacional Científica (México) Num.4 Vol.9
format Artículo científico
id redalyc_61490405
institution Redalyc
language en
publishDate 2005
publisher Instituto Politécnico Nacional
spellingShingle Efficient Computation of Three-dimensional Geometric Moments Based on Object Partition
Héctor Benítez
Ingeniería
distance transform
D geometric moments
mathematical morphology
Efficient Computation of Three-dimensional Geometric Moments Based on Object Partition Héctor Benítez Humberto Sossa Ingeniería distance transform D geometric moments mathematical morphology We present a method for computing the three-dimensionalmoments of an object. The method is based on the idea thatthe object of interest is first decomposed in a set of cubesunder d . This decomposition is known to form a partition.The required moments are computed as a sum of the momentsof the elements of the partition. The moments of each cubecan be calculated in terms of a set of very simple formulausing the center of the cube and its radio. The methodprovides integral accuracy by applying the exact definitionof moments. The desired partition is obtained both bymorphological erosions and the distance transformation ofthe image. Both variants are compared, showing that the oneusing the distance transform is much faster, making itcomparable to other traditional sequential approaches.Another interesting feature of the proposed idea to computethe geometric moments of a 3-D object is that once thepartition is obtained, moment computation is much fasterthan earlier methods. Its complexity is in fact of O(N). 2005 artículo científico 1665-0654 https://www.redalyc.org/articulo.oa?id=61490405 en http://www.redalyc.org/revista.oa?id=614 Científica application/pdf Instituto Politécnico Nacional Científica (México) Num.4 Vol.9
title Efficient Computation of Three-dimensional Geometric Moments Based on Object Partition
topic Ingeniería
distance transform
D geometric moments
mathematical morphology
url https://www.redalyc.org/articulo.oa?id=61490405