Analysis of Genetic Expression with Microarrays using GPU Implemented Algorithms
Fuente:
Redalyc
Salvato in:
| Autore principale: | |
|---|---|
| Natura: | Artículo científico |
| Lingua: | en |
| Pubblicazione: |
Instituto Politécnico Nacional
2013
|
| Soggetti: | |
| Accesso online: | |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1876457449315106816 |
|---|---|
| author | Eduardo Romero-Vivas |
| author_facet | Eduardo Romero-Vivas |
| contents | Analysis of Genetic Expression with Microarrays using GPU Implemented Algorithms Eduardo Romero-Vivas Fernando D. Von Borstel Isaac Villa-Medina Computación real Simulation time crowds rendering and animation We discuss several steps in the process of simulating and visualizing large and varied crowds in real time for consumer-level computers and graphic cards (GPUs). Animating varied crowds using a diversity of models and animations (assets) is complex and costly. One has to use models that are expensive if bought, take a long time to model, and consume too much memory and computing resources. We discuss methods for simulating, generating, animating and rendering crowds of varied aspect and a diversity of behaviors. Efficient simulations run in low cost systems because we use the power of modern programmable GPUs. One can apply similar technology using GPU clusters and HPC for large scale problems. Such systems scale up almost linearly by using multiple nodes. One must combine parallel simulation and parallel rendering in the cluster with interaction and final rendering in lighter clients. However, in view of the latest developments such as the new family of mobile multicore chipsets and GPU-based cloud gaming platforms, the pieces are almost there for this kind of architecture to work. 2013 artículo científico 1405-5546 https://www.redalyc.org/articulo.oa?id=61528316007 en http://www.redalyc.org/revista.oa?id=615 Computación y Sistemas application/pdf Instituto Politécnico Nacional Computación y Sistemas (México) Num.3 Vol.17 |
| format | Artículo científico |
| id | redalyc_61528316007 |
| institution | Redalyc |
| language | en |
| publishDate | 2013 |
| publisher | Instituto Politécnico Nacional |
| spellingShingle | Analysis of Genetic Expression with Microarrays using GPU Implemented Algorithms Eduardo Romero-Vivas Computación real Simulation time crowds rendering and animation Analysis of Genetic Expression with Microarrays using GPU Implemented Algorithms Eduardo Romero-Vivas Fernando D. Von Borstel Isaac Villa-Medina Computación real Simulation time crowds rendering and animation We discuss several steps in the process of simulating and visualizing large and varied crowds in real time for consumer-level computers and graphic cards (GPUs). Animating varied crowds using a diversity of models and animations (assets) is complex and costly. One has to use models that are expensive if bought, take a long time to model, and consume too much memory and computing resources. We discuss methods for simulating, generating, animating and rendering crowds of varied aspect and a diversity of behaviors. Efficient simulations run in low cost systems because we use the power of modern programmable GPUs. One can apply similar technology using GPU clusters and HPC for large scale problems. Such systems scale up almost linearly by using multiple nodes. One must combine parallel simulation and parallel rendering in the cluster with interaction and final rendering in lighter clients. However, in view of the latest developments such as the new family of mobile multicore chipsets and GPU-based cloud gaming platforms, the pieces are almost there for this kind of architecture to work. 2013 artículo científico 1405-5546 https://www.redalyc.org/articulo.oa?id=61528316007 en http://www.redalyc.org/revista.oa?id=615 Computación y Sistemas application/pdf Instituto Politécnico Nacional Computación y Sistemas (México) Num.3 Vol.17 |
| title | Analysis of Genetic Expression with Microarrays using GPU Implemented Algorithms |
| topic | Computación real Simulation time crowds rendering and animation |
| url | https://www.redalyc.org/articulo.oa?id=61528316007 |