Modelling Crowds in Urban Spaces
Fuente:
Redalyc
Enregistré dans:
| Auteur principal: | |
|---|---|
| Format: | Artículo científico |
| Langue: | en |
| Publié: |
Instituto Politécnico Nacional
2017
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
| _version_ | 1876480750494154752 |
|---|---|
| author | Isaac Rudomín |
| author_facet | Isaac Rudomín |
| contents | Modelling Crowds in Urban Spaces Isaac Rudomín Genoveva Vargas-Solar Javier A. Espinosa-Oviedo Hugo Pérez José-Luis Zechinelli-Martini Computación urban computing Crowd simulation Large scale crowd simulation and visualization combine computer graphics, artificial intelligence and high performance computing among other areas. Crowd sourced location data is used to compute spatio - temporal people and vehicle flows, while map and geometric data d escribe specific real places. With all this data, we can visualize both real trajectories and data driven on - line crowd simulation. We have some initial results using vehicle trajectory data. 2017 artículo científico 1405-5546 https://www.redalyc.org/articulo.oa?id=61550392006 en http://www.redalyc.org/revista.oa?id=615 Computación y Sistemas application/pdf Instituto Politécnico Nacional Computación y Sistemas (México) Num.1 Vol.21 |
| format | Artículo científico |
| id | redalyc_61550392006 |
| institution | Redalyc |
| language | en |
| publishDate | 2017 |
| publisher | Instituto Politécnico Nacional |
| spellingShingle | Modelling Crowds in Urban Spaces Isaac Rudomín Computación urban computing Crowd simulation Modelling Crowds in Urban Spaces Isaac Rudomín Genoveva Vargas-Solar Javier A. Espinosa-Oviedo Hugo Pérez José-Luis Zechinelli-Martini Computación urban computing Crowd simulation Large scale crowd simulation and visualization combine computer graphics, artificial intelligence and high performance computing among other areas. Crowd sourced location data is used to compute spatio - temporal people and vehicle flows, while map and geometric data d escribe specific real places. With all this data, we can visualize both real trajectories and data driven on - line crowd simulation. We have some initial results using vehicle trajectory data. 2017 artículo científico 1405-5546 https://www.redalyc.org/articulo.oa?id=61550392006 en http://www.redalyc.org/revista.oa?id=615 Computación y Sistemas application/pdf Instituto Politécnico Nacional Computación y Sistemas (México) Num.1 Vol.21 |
| title | Modelling Crowds in Urban Spaces |
| topic | Computación urban computing Crowd simulation |
| url | https://www.redalyc.org/articulo.oa?id=61550392006 |