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  • The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Fuente: Redalyc
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Bibliographic Details
Main Author: Claudia Zapata
Format: Artículo científico
Language:en
Published: Pontificia Universidad Católica del Perú 2024
Subjects:
Educación
self
efficacy
Motivation
video games
history instruction
Online Access:
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Internet

https://www.redalyc.org/articulo.oa?id=717877776009
https://www.redalyc.org/journal/7178/717877776009/
https://www.redalyc.org/journal/7178/717877776009/html/
https://www.redalyc.org/journal/7178/717877776009/717877776009.epub
https://www.redalyc.org/journal/7178/717877776009/movil
https://doi.org/10.18800/educacion.202401.A004

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