Use of Classcraft for the development of reading and writing skills in primary basic education
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Redalyc
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| Formato: | Artículo científico |
| Lenguaje: | en |
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Universidad Libre
2024
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| _version_ | 1876457981474766848 |
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| author | Biviana-Carolina Goyeneche-Fernández |
| author_facet | Biviana-Carolina Goyeneche-Fernández |
| contents | Use of Classcraft for the development of reading and writing skills in primary basic education Biviana-Carolina Goyeneche-Fernández María-Nelba Monroy-Fonseca Jorge-Armando Niño-Vega Flavio-Humberto Fernández-Morales Multidisciplinarias (Ciencias, Ciencias Sociales, Artes y Humanidades) Literacy Classcraft gamification didactic sequence technological competence The article presents the impact of a gamified didactic sequence on the development of reading and writing competence of fourth-grade students in a Colombian school. The sample comprised 26 students, and a qualitative approach was used for educational action research. For reading competence, progress was observed in some operations of building relationships of implication, causation, inclusion, and exclusion at the inferential level. In the writing competition, it was observed that the combination of manual and digital writing is convenient for a greater understanding of the structure of sentences, paragraphs, and texts. It is concluded that the activities of a didactic sequence through gamified tools must be attractive and diverse. Its design must be based on previous knowledge and experiences, considering questions from reality and with information about a specific object of knowledge. Furthermore, the evaluation must motivate and promote meaningful learning, which can be achieved using interactive tools that facilitate problem-solving and error correction. 2024 artículo científico 2382-3240 https://www.redalyc.org/articulo.oa?id=736981633010 https://www.redalyc.org/journal/7369/736981633010/ https://www.redalyc.org/journal/7369/736981633010/html/ https://www.redalyc.org/journal/7369/736981633010/736981633010.epub https://www.redalyc.org/journal/7369/736981633010/movil 10.18041/2382-3240/saber.2024v19n2.12011 en http://www.redalyc.org/revista.oa?id=7369 Saber, ciencia y libertad application/pdf Universidad Libre Saber, ciencia y libertad (Colombia) Num.2 Vol.19 |
| format | Artículo científico |
| id | redalyc_736981633010 |
| institution | Redalyc |
| language | en |
| publishDate | 2024 |
| publisher | Universidad Libre |
| spellingShingle | Use of Classcraft for the development of reading and writing skills in primary basic education Biviana-Carolina Goyeneche-Fernández Multidisciplinarias (Ciencias, Ciencias Sociales, Artes y Humanidades) Literacy Classcraft gamification didactic sequence technological competence Use of Classcraft for the development of reading and writing skills in primary basic education Biviana-Carolina Goyeneche-Fernández María-Nelba Monroy-Fonseca Jorge-Armando Niño-Vega Flavio-Humberto Fernández-Morales Multidisciplinarias (Ciencias, Ciencias Sociales, Artes y Humanidades) Literacy Classcraft gamification didactic sequence technological competence The article presents the impact of a gamified didactic sequence on the development of reading and writing competence of fourth-grade students in a Colombian school. The sample comprised 26 students, and a qualitative approach was used for educational action research. For reading competence, progress was observed in some operations of building relationships of implication, causation, inclusion, and exclusion at the inferential level. In the writing competition, it was observed that the combination of manual and digital writing is convenient for a greater understanding of the structure of sentences, paragraphs, and texts. It is concluded that the activities of a didactic sequence through gamified tools must be attractive and diverse. Its design must be based on previous knowledge and experiences, considering questions from reality and with information about a specific object of knowledge. Furthermore, the evaluation must motivate and promote meaningful learning, which can be achieved using interactive tools that facilitate problem-solving and error correction. 2024 artículo científico 2382-3240 https://www.redalyc.org/articulo.oa?id=736981633010 https://www.redalyc.org/journal/7369/736981633010/ https://www.redalyc.org/journal/7369/736981633010/html/ https://www.redalyc.org/journal/7369/736981633010/736981633010.epub https://www.redalyc.org/journal/7369/736981633010/movil 10.18041/2382-3240/saber.2024v19n2.12011 en http://www.redalyc.org/revista.oa?id=7369 Saber, ciencia y libertad application/pdf Universidad Libre Saber, ciencia y libertad (Colombia) Num.2 Vol.19 |
| title | Use of Classcraft for the development of reading and writing skills in primary basic education |
| topic | Multidisciplinarias (Ciencias, Ciencias Sociales, Artes y Humanidades) Literacy Classcraft gamification didactic sequence technological competence |
| url | https://www.redalyc.org/articulo.oa?id=736981633010 https://www.redalyc.org/journal/7369/736981633010/ https://www.redalyc.org/journal/7369/736981633010/html/ https://www.redalyc.org/journal/7369/736981633010/736981633010.epub https://www.redalyc.org/journal/7369/736981633010/movil |