CAMPUS: A mobile app for construction processes learning and teaching in higher education

Fuente: Wiley Open Access
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Auteurs principaux: Carolina Valbuena‐Bermúdez, Natalia E. Lozano‐Ramírez, Alejandro Serrano‐Sierra, César Granados‐León
Format: Artículo Open Access
Publié: Wiley 2024
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author Carolina Valbuena‐Bermúdez
Natalia E. Lozano‐Ramírez
Alejandro Serrano‐Sierra
César Granados‐León
author_facet Carolina Valbuena‐Bermúdez
Natalia E. Lozano‐Ramírez
Alejandro Serrano‐Sierra
César Granados‐León
Carolina Valbuena‐Bermúdez
Natalia E. Lozano‐Ramírez
Alejandro Serrano‐Sierra
César Granados‐León
collection Wiley Open Access
contents CAMPUS: A mobile app for construction processes learning and teaching in higher education Carolina Valbuena‐Bermúdez Natalia E. Lozano‐Ramírez Alejandro Serrano‐Sierra César Granados‐León Computer Applications in Engineering Education AbstractThis article presents a descriptive, correlational, and quantitative study investigating the learning processes of undergraduate construction engineering and architecture students. The study aims to analyze the effectiveness of an alternative learning method compared to traditional approaches in engineering, architecture and construction education. The study focuses on the use of a mobile application (CAMPUS Javeriana) as a tool for experiential learning by using digital technologies, such as construction videos and photos, infographic images, building information modeling (BIM) models, virtual and augmented reality, among others, within the app. Forty‐six architecture students participated in the study, divided into control and experimental groups within each of three undergraduate courses. Pretest and posttest questionnaires were administered to assess the students' learning outcomes, preferences, and perception of the importance of learning technologies. The test results were analyzed using scatter plots, and statistical analysis was conducted using the Jamovi package in R Studio. The students' perceived importance of the mobile app and their preference to use it in the future were also evaluated. Contextual factors such as student characteristics, available resources, and instructors' teaching style were taken into consideration. The study implemented rubrics based on the Expected Learning Results for each course to measure the overall academic performance. Furthermore, the study explores the concept of learning gain and its relationship with the obtained results, shedding light on experiences, perceptions, and academic performance in the specific context of construction education. Findings suggest a positive impact on learning outcomes and perception as a result of using a series of multi‐media technologies in the mobile application. 10.1002/cae.22739 http://creativecommons.org/licenses/by-nc/4.0/
doi_str_mv 10.1002/cae.22739
format Artículo Open Access
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institution Wiley Open Access
license_str_mv http://creativecommons.org/licenses/by-nc/4.0/
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publisher Wiley
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spellingShingle CAMPUS: A mobile app for construction processes learning and teaching in higher education
Carolina Valbuena‐Bermúdez
Natalia E. Lozano‐Ramírez
Alejandro Serrano‐Sierra
César Granados‐León
Computer Applications in Engineering Education
CAMPUS: A mobile app for construction processes learning and teaching in higher education Carolina Valbuena‐Bermúdez Natalia E. Lozano‐Ramírez Alejandro Serrano‐Sierra César Granados‐León Computer Applications in Engineering Education AbstractThis article presents a descriptive, correlational, and quantitative study investigating the learning processes of undergraduate construction engineering and architecture students. The study aims to analyze the effectiveness of an alternative learning method compared to traditional approaches in engineering, architecture and construction education. The study focuses on the use of a mobile application (CAMPUS Javeriana) as a tool for experiential learning by using digital technologies, such as construction videos and photos, infographic images, building information modeling (BIM) models, virtual and augmented reality, among others, within the app. Forty‐six architecture students participated in the study, divided into control and experimental groups within each of three undergraduate courses. Pretest and posttest questionnaires were administered to assess the students' learning outcomes, preferences, and perception of the importance of learning technologies. The test results were analyzed using scatter plots, and statistical analysis was conducted using the Jamovi package in R Studio. The students' perceived importance of the mobile app and their preference to use it in the future were also evaluated. Contextual factors such as student characteristics, available resources, and instructors' teaching style were taken into consideration. The study implemented rubrics based on the Expected Learning Results for each course to measure the overall academic performance. Furthermore, the study explores the concept of learning gain and its relationship with the obtained results, shedding light on experiences, perceptions, and academic performance in the specific context of construction education. Findings suggest a positive impact on learning outcomes and perception as a result of using a series of multi‐media technologies in the mobile application. 10.1002/cae.22739 http://creativecommons.org/licenses/by-nc/4.0/
title CAMPUS: A mobile app for construction processes learning and teaching in higher education
topic Computer Applications in Engineering Education
url https://onlinelibrary.wiley.com/doi/10.1002/cae.22739