Diverse Motions and Responses in Crowd Simulation

Fuente: Wiley Open Access
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Autori principali: Yiwen Ma, Tingting Liu, Zhen Liu
Natura: Artículo Open Access
Pubblicazione: Wiley 2024
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author Yiwen Ma
Tingting Liu
Zhen Liu
author_facet Yiwen Ma
Tingting Liu
Zhen Liu
Yiwen Ma
Tingting Liu
Zhen Liu
collection Wiley Open Access
contents Diverse Motions and Responses in Crowd Simulation Yiwen Ma Tingting Liu Zhen Liu Computer Animation and Virtual Worlds ABSTRACTA challenge in crowd simulation is to generate diverse pedestrian motions in virtual environments. Nowadays, there is a greater emphasis on the diversity and authenticity of pedestrian movements in crowd simulation, while most traditional models primarily focus on collision avoidance and motion continuity. Recent studies have enhanced realism through data‐driven approaches that exploit the movement patterns of pedestrians from real data for trajectory prediction. However, they have not taken into account the body‐part motions of pedestrians. Differing from these approaches, we innovatively utilize learning‐based character motion and physics animation to enhance the diversity of pedestrian motions in crowd simulation. The proposed method can provide a promising avenue for more diverse crowds and is realized by a novel framework that deeply integrates motion synthesis and physics animation with crowd simulation. The framework consists of three main components: the learning‐based motion generator, which is responsible for generating diverse character motions; the hybrid simulation, which ensures the physical realism of pedestrian motions; and the velocity‐based interface, which assists in integrating navigation algorithms with the motion generator. Experiments have been conducted to verify the effectiveness of the proposed method in different aspects. The visual results demonstrate the feasibility of our approach. 10.1002/cav.70002 http://onlinelibrary.wiley.com/termsAndConditions#vor
doi_str_mv 10.1002/cav.70002
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spellingShingle Diverse Motions and Responses in Crowd Simulation
Yiwen Ma
Tingting Liu
Zhen Liu
Computer Animation and Virtual Worlds
Diverse Motions and Responses in Crowd Simulation Yiwen Ma Tingting Liu Zhen Liu Computer Animation and Virtual Worlds ABSTRACTA challenge in crowd simulation is to generate diverse pedestrian motions in virtual environments. Nowadays, there is a greater emphasis on the diversity and authenticity of pedestrian movements in crowd simulation, while most traditional models primarily focus on collision avoidance and motion continuity. Recent studies have enhanced realism through data‐driven approaches that exploit the movement patterns of pedestrians from real data for trajectory prediction. However, they have not taken into account the body‐part motions of pedestrians. Differing from these approaches, we innovatively utilize learning‐based character motion and physics animation to enhance the diversity of pedestrian motions in crowd simulation. The proposed method can provide a promising avenue for more diverse crowds and is realized by a novel framework that deeply integrates motion synthesis and physics animation with crowd simulation. The framework consists of three main components: the learning‐based motion generator, which is responsible for generating diverse character motions; the hybrid simulation, which ensures the physical realism of pedestrian motions; and the velocity‐based interface, which assists in integrating navigation algorithms with the motion generator. Experiments have been conducted to verify the effectiveness of the proposed method in different aspects. The visual results demonstrate the feasibility of our approach. 10.1002/cav.70002 http://onlinelibrary.wiley.com/termsAndConditions#vor
title Diverse Motions and Responses in Crowd Simulation
topic Computer Animation and Virtual Worlds
url https://onlinelibrary.wiley.com/doi/10.1002/cav.70002