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Main Authors: Bo Zhang, HuiPing Shi, MengJiao Gu
Format: Artículo Open Access
Published: Wiley 2025
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Online Access:https://onlinelibrary.wiley.com/doi/10.1002/cav.70059
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author Bo Zhang
HuiPing Shi
MengJiao Gu
author_facet Bo Zhang
HuiPing Shi
MengJiao Gu
Bo Zhang
HuiPing Shi
MengJiao Gu
collection Wiley Open Access
contents Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults Bo Zhang HuiPing Shi MengJiao Gu Computer Animation and Virtual Worlds ABSTRACTElderly Computer Anxiety (ECA) often arises when older adults use digital tools, as it is a psychological condition influenced by both cognitive and functional impairments. Despite the widespread application of immersive virtual reality (IVR) technologies in enhancing cognitive abilities, their potential for addressing ECA remains underexplored. This study proposes an Immersive Virtual Reality Training (IVRT) model grounded in user experience(UX) design to comprehensively alleviate computer anxiety among older adults. The model integrates four interconnected modules: experience, training, socialization, and interaction. Each module is tailored to older adults, leveraging UX principles to enhance usability, foster engagement, and facilitate practical application through immersive VR. This paper conducted a randomized controlled trial involving 80 elderly individuals aged 65 to 85 to validate its effectiveness. Results showed significant reductions in anxiety levels within the IVRT group: Technophobia Scale (TS) scores decreased by an average of 0.49 points, and Gerontological Computer Anxiety Scale (GCAS) scores decreased by an average of 52.68 points, representing a 12.7% reduction (p < 0.05). These findings demonstrate that the IVRT model is significantly effective in reducing computer anxiety. It provides a solid foundation for developing immersive intervention measures tailored to older adults, better supporting their adaptation to the digital age. 10.1002/cav.70059 http://onlinelibrary.wiley.com/termsAndConditions#vor
doi_str_mv 10.1002/cav.70059
format Artículo Open Access
id wiley_oa_10_1002_cav_70059
institution Wiley Open Access
license_str_mv http://onlinelibrary.wiley.com/termsAndConditions#vor
publishDate 2025
publisher Wiley
record_format wiley_oa
spellingShingle Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults
Bo Zhang
HuiPing Shi
MengJiao Gu
Computer Animation and Virtual Worlds
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults Bo Zhang HuiPing Shi MengJiao Gu Computer Animation and Virtual Worlds ABSTRACTElderly Computer Anxiety (ECA) often arises when older adults use digital tools, as it is a psychological condition influenced by both cognitive and functional impairments. Despite the widespread application of immersive virtual reality (IVR) technologies in enhancing cognitive abilities, their potential for addressing ECA remains underexplored. This study proposes an Immersive Virtual Reality Training (IVRT) model grounded in user experience(UX) design to comprehensively alleviate computer anxiety among older adults. The model integrates four interconnected modules: experience, training, socialization, and interaction. Each module is tailored to older adults, leveraging UX principles to enhance usability, foster engagement, and facilitate practical application through immersive VR. This paper conducted a randomized controlled trial involving 80 elderly individuals aged 65 to 85 to validate its effectiveness. Results showed significant reductions in anxiety levels within the IVRT group: Technophobia Scale (TS) scores decreased by an average of 0.49 points, and Gerontological Computer Anxiety Scale (GCAS) scores decreased by an average of 52.68 points, representing a 12.7% reduction (p < 0.05). These findings demonstrate that the IVRT model is significantly effective in reducing computer anxiety. It provides a solid foundation for developing immersive intervention measures tailored to older adults, better supporting their adaptation to the digital age. 10.1002/cav.70059 http://onlinelibrary.wiley.com/termsAndConditions#vor
title Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults
topic Computer Animation and Virtual Worlds
url https://onlinelibrary.wiley.com/doi/10.1002/cav.70059