Guardado en:
| Autores principales: | Bo Zhang, HuiPing Shi, MengJiao Gu |
|---|---|
| Formato: | Artículo Open Access |
| Publicado: |
Wiley
2025
|
| Materias: | |
| Acceso en línea: | https://onlinelibrary.wiley.com/doi/10.1002/cav.70059 |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Artificial Intelligence‐Driven Ensemble Models for Virtual Reality Immersive User Experience Analysis in Human‐Computer Interaction Systems
por: Taghreed Ali Alsudais, et al.
Publicado: (2026)
por: Taghreed Ali Alsudais, et al.
Publicado: (2026)
Development and Preliminary Validation of an Immersive Virtual Reality Serious Game for Subway Fire Emergency Plan Training
por: Na Chen, et al.
Publicado: (2026)
por: Na Chen, et al.
Publicado: (2026)
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection
por: Piyush Singh, et al.
Publicado: (2025)
por: Piyush Singh, et al.
Publicado: (2025)
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality
por: Jong‐Hyun Kim
Publicado: (2026)
por: Jong‐Hyun Kim
Publicado: (2026)
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model
por: Chen Kang, et al.
Publicado: (2026)
por: Chen Kang, et al.
Publicado: (2026)
A Knowledge Visualization Method Based on Knowledge Cube for Virtual Reality Learning
por: Yi Lin, et al.
Publicado: (2026)
por: Yi Lin, et al.
Publicado: (2026)
A Multi‐User Virtual Reality Game Based on Gesture Recognition From RGB Information
por: Stefanos Gkoutzios, et al.
Publicado: (2025)
por: Stefanos Gkoutzios, et al.
Publicado: (2025)
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory
por: Sanaa Iriqat, et al.
Publicado: (2025)
por: Sanaa Iriqat, et al.
Publicado: (2025)
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality
por: Xingquan Cai, et al.
Publicado: (2025)
por: Xingquan Cai, et al.
Publicado: (2025)
Development of a DT ‐Driven Virtual Reality for Human‐Robot Collaborative Safety Education Using Formwork Design
por: Jeremy S. Liang, et al.
Publicado: (2026)
por: Jeremy S. Liang, et al.
Publicado: (2026)
Environmental Design Elements in Library Spaces: A Virtual Reality Study of Psychophysiological Responses to Color, Material, and Lighting in Built Environments
por: Mengyan Lin, et al.
Publicado: (2026)
por: Mengyan Lin, et al.
Publicado: (2026)
A Multimodal Neurophysiological Framework for Real‐Time Evaluation of User Experience in Virtual Architectural Environments
por: Hui Liang, et al.
Publicado: (2026)
por: Hui Liang, et al.
Publicado: (2026)
Digital Pasts, Tangible Futures: A Thematic Study of Virtual Heritage ( VH ) Research
por: Shu Ma, et al.
Publicado: (2026)
por: Shu Ma, et al.
Publicado: (2026)
Virtual Roaming of Cultural Heritage Based on Image Processing
por: Junzhe Chen, et al.
Publicado: (2024)
por: Junzhe Chen, et al.
Publicado: (2024)
A Dynamic Voxel Grid Augmented Reality Interaction Method Based on Octree
por: Hongrui Wang, et al.
Publicado: (2026)
por: Hongrui Wang, et al.
Publicado: (2026)
Screen‐space Streamline Seeding Method for Visualizing Unsteady Flow in Augmented Reality
por: Hyunmo Kang, et al.
Publicado: (2024)
por: Hyunmo Kang, et al.
Publicado: (2024)
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation
por: Yiwei Zhuang, et al.
Publicado: (2025)
por: Yiwei Zhuang, et al.
Publicado: (2025)
Interaction With Virtual Objects Using Human Pose and Shape Estimation
por: Hong Son Nguyen, et al.
Publicado: (2025)
por: Hong Son Nguyen, et al.
Publicado: (2025)
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network
por: Peng Zhang, et al.
Publicado: (2025)
por: Peng Zhang, et al.
Publicado: (2025)
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation
por: Muyang Zhang, et al.
Publicado: (2024)
por: Muyang Zhang, et al.
Publicado: (2024)
Pedestrian Scene Coverage Control Using Perceptive Quality‐Based Virtual Potential Field
por: Liangliang Cai, et al.
Publicado: (2026)
por: Liangliang Cai, et al.
Publicado: (2026)
Perceptual Control of Difficulty for Visual‐Search‐Based Games in 3D Virtual Environments
por: Semihanur Aktay, et al.
Publicado: (2026)
por: Semihanur Aktay, et al.
Publicado: (2026)
Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees
por: Emir Cogo, et al.
Publicado: (2025)
por: Emir Cogo, et al.
Publicado: (2025)
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction
por: Wen Zhou, et al.
Publicado: (2025)
por: Wen Zhou, et al.
Publicado: (2025)
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review
por: Mauricio Vásquez‐Carbonell, et al.
Publicado: (2025)
por: Mauricio Vásquez‐Carbonell, et al.
Publicado: (2025)
BACH: Bi‐Stage Data‐Driven Piano Performance Animation for Controllable Hand Motion
por: Jihui Jiao, et al.
Publicado: (2025)
por: Jihui Jiao, et al.
Publicado: (2025)
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR Environment
por: Jian Teng, et al.
Publicado: (2025)
por: Jian Teng, et al.
Publicado: (2025)
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction
por: Keming Chen, et al.
Publicado: (2025)
por: Keming Chen, et al.
Publicado: (2025)
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion
por: Jingbo Zhao, et al.
Publicado: (2025)
por: Jingbo Zhao, et al.
Publicado: (2025)
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts
por: Antoine Oger, et al.
Publicado: (2025)
por: Antoine Oger, et al.
Publicado: (2025)
A multi‐species material point method with a mixture model
por: Bo Li, et al.
Publicado: (2024)
por: Bo Li, et al.
Publicado: (2024)
Two‐particle debris flow simulation based on SPH
por: Jiaxiu Zhang, et al.
Publicado: (2024)
por: Jiaxiu Zhang, et al.
Publicado: (2024)
A double‐layer crowd evacuation simulation method based on deep reinforcement learning
por: Yong Zhang, et al.
Publicado: (2024)
por: Yong Zhang, et al.
Publicado: (2024)
Soccer match broadcast video analysis method based on detection and tracking
por: Hongyu Li, et al.
Publicado: (2024)
por: Hongyu Li, et al.
Publicado: (2024)
Body Part Segmentation of Anime Characters
por: Zhenhua Ou, et al.
Publicado: (2024)
por: Zhenhua Ou, et al.
Publicado: (2024)
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction
por: Bowen Li, et al.
Publicado: (2024)
por: Bowen Li, et al.
Publicado: (2024)
Neural foveated super‐resolution for real‐time VR rendering
por: Jiannan Ye, et al.
Publicado: (2024)
por: Jiannan Ye, et al.
Publicado: (2024)
Chinese Painting Generation With a Stroke‐By‐Stroke Renderer and a Semantic Loss
por: Yuan Ma, et al.
Publicado: (2025)
por: Yuan Ma, et al.
Publicado: (2025)
Dimension Expansion for Untangling Mass‐Spring System
por: Seung‐wook Kim, et al.
Publicado: (2025)
por: Seung‐wook Kim, et al.
Publicado: (2025)
The Convergence of Deep Learning and the Metaverse: A Multidisciplinary Survey of Current Research and Future Directions
por: Jothi Prakash Venugopal, et al.
Publicado: (2025)
por: Jothi Prakash Venugopal, et al.
Publicado: (2025)
Ejemplares similares
-
Artificial Intelligence‐Driven Ensemble Models for Virtual Reality Immersive User Experience Analysis in Human‐Computer Interaction Systems
por: Taghreed Ali Alsudais, et al.
Publicado: (2026) -
Development and Preliminary Validation of an Immersive Virtual Reality Serious Game for Subway Fire Emergency Plan Training
por: Na Chen, et al.
Publicado: (2026) -
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection
por: Piyush Singh, et al.
Publicado: (2025) -
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality
por: Jong‐Hyun Kim
Publicado: (2026) -
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model
por: Chen Kang, et al.
Publicado: (2026)