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Bibliographic Details
Main Authors: Seungmoo Jung, Takashi Kanai
Format: Artículo Open Access
Published: Wiley 2026
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Online Access:https://onlinelibrary.wiley.com/doi/10.1002/cav.70126
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author Seungmoo Jung
Takashi Kanai
author_facet Seungmoo Jung
Takashi Kanai
Seungmoo Jung
Takashi Kanai
collection Wiley Open Access
contents Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds Seungmoo Jung Takashi Kanai Computer Animation and Virtual Worlds ABSTRACT Real‐time character animation requires generating natural motions while preserving diverse walking styles under user control. Phase‐based representations are commonly employed in motion generation frameworks to control periodic motions such as walking; however, existing approaches face a trade‐off between preserving fine‐grained local periodic details and maintaining coherent whole‐body motion. Methods focusing on local periodic features often insufficiently represent other joints, while global phase representations tend to smooth out stylistic details, leading to style homogenization. This paper proposes an end‐effector‐aware phase manifold learning framework that balances local stylistic features and global motion consistency. The proposed method employs a two‐stage training strategy that first learns local periodic characteristics of end‐effectors and then integrates full‐body periodicity while fixing the learned local representations. In addition, we introduce an angular velocity‐based phase representation, which more directly captures the rotational characteristics of walking motions than linear velocity. Experimental results demonstrate improved style preservation for gesture‐dominant motions while generating stable whole‐body walking motions. 10.1002/cav.70126 http://creativecommons.org/licenses/by-nc/4.0/
doi_str_mv 10.1002/cav.70126
format Artículo Open Access
id wiley_oa_10_1002_cav_70126
institution Wiley Open Access
license_str_mv http://creativecommons.org/licenses/by-nc/4.0/
publishDate 2026
publisher Wiley
record_format wiley_oa
spellingShingle Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds
Seungmoo Jung
Takashi Kanai
Computer Animation and Virtual Worlds
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds Seungmoo Jung Takashi Kanai Computer Animation and Virtual Worlds ABSTRACT Real‐time character animation requires generating natural motions while preserving diverse walking styles under user control. Phase‐based representations are commonly employed in motion generation frameworks to control periodic motions such as walking; however, existing approaches face a trade‐off between preserving fine‐grained local periodic details and maintaining coherent whole‐body motion. Methods focusing on local periodic features often insufficiently represent other joints, while global phase representations tend to smooth out stylistic details, leading to style homogenization. This paper proposes an end‐effector‐aware phase manifold learning framework that balances local stylistic features and global motion consistency. The proposed method employs a two‐stage training strategy that first learns local periodic characteristics of end‐effectors and then integrates full‐body periodicity while fixing the learned local representations. In addition, we introduce an angular velocity‐based phase representation, which more directly captures the rotational characteristics of walking motions than linear velocity. Experimental results demonstrate improved style preservation for gesture‐dominant motions while generating stable whole‐body walking motions. 10.1002/cav.70126 http://creativecommons.org/licenses/by-nc/4.0/
title Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds
topic Computer Animation and Virtual Worlds
url https://onlinelibrary.wiley.com/doi/10.1002/cav.70126