Guardado en:
| Autores principales: | Gangrae Park, Seung‐Wook Ko, Taesoo Kwon, Yejin Kim |
|---|---|
| Formato: | Artículo Open Access |
| Publicado: |
Wiley
2026
|
| Materias: | |
| Acceso en línea: | https://onlinelibrary.wiley.com/doi/10.1002/cav.70136 |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion
por: Jingbo Zhao, et al.
Publicado: (2025)
por: Jingbo Zhao, et al.
Publicado: (2025)
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds
por: Seungmoo Jung, et al.
Publicado: (2026)
por: Seungmoo Jung, et al.
Publicado: (2026)
Dimension Expansion for Untangling Mass‐Spring System
por: Seung‐wook Kim, et al.
Publicado: (2025)
por: Seung‐wook Kim, et al.
Publicado: (2025)
Momentum‐preserving inversion alleviation for elastic material simulation
por: Heejo Jeong, et al.
Publicado: (2024)
por: Heejo Jeong, et al.
Publicado: (2024)
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR Environment
por: Jian Teng, et al.
Publicado: (2025)
por: Jian Teng, et al.
Publicado: (2025)
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality
por: Jong‐Hyun Kim
Publicado: (2026)
por: Jong‐Hyun Kim
Publicado: (2026)
Joint‐Learning: A Robust Segmentation Method for 3D Point Clouds Under Label Noise
por: Mengyao Zhang, et al.
Publicado: (2025)
por: Mengyao Zhang, et al.
Publicado: (2025)
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial
por: Binhao Huang, et al.
Publicado: (2025)
por: Binhao Huang, et al.
Publicado: (2025)
A Control Simulation of Multiple Bubbles for Representing Desired Shapes
por: Naruo Nishio, et al.
Publicado: (2025)
por: Naruo Nishio, et al.
Publicado: (2025)
Making Faces: Evaluating Facial Control Methods in VR for Live Conversations
por: J. K. Sangeeth Chandran, et al.
Publicado: (2026)
por: J. K. Sangeeth Chandran, et al.
Publicado: (2026)
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation
por: Ghazanfar Ali, et al.
Publicado: (2025)
por: Ghazanfar Ali, et al.
Publicado: (2025)
Enhancing doctor‐patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters
por: Hwang Youn Kim, et al.
Publicado: (2024)
por: Hwang Youn Kim, et al.
Publicado: (2024)
Pedestrian Scene Coverage Control Using Perceptive Quality‐Based Virtual Potential Field
por: Liangliang Cai, et al.
Publicado: (2026)
por: Liangliang Cai, et al.
Publicado: (2026)
Perceptual Control of Difficulty for Visual‐Search‐Based Games in 3D Virtual Environments
por: Semihanur Aktay, et al.
Publicado: (2026)
por: Semihanur Aktay, et al.
Publicado: (2026)
Person‐In‐Situ: Scene‐Consistent Human Image Insertion With Occlusion‐Aware Pose Control
por: Shun Masuda, et al.
Publicado: (2026)
por: Shun Masuda, et al.
Publicado: (2026)
BACH: Bi‐Stage Data‐Driven Piano Performance Animation for Controllable Hand Motion
por: Jihui Jiao, et al.
Publicado: (2025)
por: Jihui Jiao, et al.
Publicado: (2025)
Fast constrained optimization for cloth simulation parameters from static drapes
por: Eunjung Ju, et al.
Publicado: (2024)
por: Eunjung Ju, et al.
Publicado: (2024)
Artificial Intelligence‐Driven Ensemble Models for Virtual Reality Immersive User Experience Analysis in Human‐Computer Interaction Systems
por: Taghreed Ali Alsudais, et al.
Publicado: (2026)
por: Taghreed Ali Alsudais, et al.
Publicado: (2026)
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection
por: Piyush Singh, et al.
Publicado: (2025)
por: Piyush Singh, et al.
Publicado: (2025)
Interaction With Virtual Objects Using Human Pose and Shape Estimation
por: Hong Son Nguyen, et al.
Publicado: (2025)
por: Hong Son Nguyen, et al.
Publicado: (2025)
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model
por: Chen Kang, et al.
Publicado: (2026)
por: Chen Kang, et al.
Publicado: (2026)
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models
por: Qiang Chen, et al.
Publicado: (2026)
por: Qiang Chen, et al.
Publicado: (2026)
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture
por: Guoming Xiong, et al.
Publicado: (2026)
por: Guoming Xiong, et al.
Publicado: (2026)
Evaluating Idle Animation Believability: A User Perspective
por: Eneko Atxa Landa, et al.
Publicado: (2026)
por: Eneko Atxa Landa, et al.
Publicado: (2026)
Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR
por: Guoqing Chen, et al.
Publicado: (2026)
por: Guoqing Chen, et al.
Publicado: (2026)
A Semantic‐to‐Motion Digital Twin Framework for Expressive Industrial Avatars in Telepresence
por: Damien Mazeas, et al.
Publicado: (2026)
por: Damien Mazeas, et al.
Publicado: (2026)
Neural Fluid Simulator With Hybrid Physical‐Visual Constraints
por: Feilong Du, et al.
Publicado: (2026)
por: Feilong Du, et al.
Publicado: (2026)
Environmental Design Elements in Library Spaces: A Virtual Reality Study of Psychophysiological Responses to Color, Material, and Lighting in Built Environments
por: Mengyan Lin, et al.
Publicado: (2026)
por: Mengyan Lin, et al.
Publicado: (2026)
A Knowledge Visualization Method Based on Knowledge Cube for Virtual Reality Learning
por: Yi Lin, et al.
Publicado: (2026)
por: Yi Lin, et al.
Publicado: (2026)
A Multimodal Neurophysiological Framework for Real‐Time Evaluation of User Experience in Virtual Architectural Environments
por: Hui Liang, et al.
Publicado: (2026)
por: Hui Liang, et al.
Publicado: (2026)
Issue Information
Publicado: (2026)
Publicado: (2026)
Text‐to‐3D City: Plan‐then‐Execute Urban Generation With LLM Planners and Procedural Synthesis
por: Xiaohang Dong, et al.
Publicado: (2026)
por: Xiaohang Dong, et al.
Publicado: (2026)
A Dynamic Voxel Grid Augmented Reality Interaction Method Based on Octree
por: Hongrui Wang, et al.
Publicado: (2026)
por: Hongrui Wang, et al.
Publicado: (2026)
CPSN: Collision‐Overlap and Physics‐Based Self‐Supervised Neural Cloth Simulation
por: Tao Peng, et al.
Publicado: (2026)
por: Tao Peng, et al.
Publicado: (2026)
Realistic Trail Following Behavior in a Dynamically Deformable Terrain Using Terrain‐Based Penalty Fields
por: M. Hamza Noor, et al.
Publicado: (2026)
por: M. Hamza Noor, et al.
Publicado: (2026)
Advanced Sign Language Translation: A Holistic Network for Hand Gesture Recognition Using Deep Learning
por: S. L. Reeja, et al.
Publicado: (2026)
por: S. L. Reeja, et al.
Publicado: (2026)
Development of a DT ‐Driven Virtual Reality for Human‐Robot Collaborative Safety Education Using Formwork Design
por: Jeremy S. Liang, et al.
Publicado: (2026)
por: Jeremy S. Liang, et al.
Publicado: (2026)
Issue Information
Publicado: (2026)
Publicado: (2026)
Correction to “Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments”
Publicado: (2026)
Publicado: (2026)
Gabor‐Augmented Two‐Stream Framework With GoogLeNet ‐Based Temporal Attention for Semantic Dynamic Hand Gesture Recognition
por: A. D. Harale, et al.
Publicado: (2026)
por: A. D. Harale, et al.
Publicado: (2026)
Ejemplares similares
-
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion
por: Jingbo Zhao, et al.
Publicado: (2025) -
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds
por: Seungmoo Jung, et al.
Publicado: (2026) -
Dimension Expansion for Untangling Mass‐Spring System
por: Seung‐wook Kim, et al.
Publicado: (2025) -
Momentum‐preserving inversion alleviation for elastic material simulation
por: Heejo Jeong, et al.
Publicado: (2024) -
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR Environment
por: Jian Teng, et al.
Publicado: (2025)