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Gamification in the Metaverse: Affordance, perceived value, flow state, and engagement
Gamification in the Metaverse: Affordance, perceived value, flow state, and engagement
Fuente:
Wiley Open Access
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Bibliographic Details
Main Authors:
Seong‐Soo Cha
,
Choo Yeon Kim
,
Ying Tang
Format:
Artículo Open Access
Published:
Wiley
2024
Subjects:
International Journal of Tourism Research
Online Access:
Acceder al recurso
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