‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms

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Hauptverfasser: Cristian Santabarbara, Tony Royle, Wei Wei
Format: Artículo Open Access
Veröffentlicht: Wiley 2025
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author Cristian Santabarbara
Tony Royle
Wei Wei
author_facet Cristian Santabarbara
Tony Royle
Wei Wei
Cristian Santabarbara
Tony Royle
Wei Wei
collection Wiley Open Access
contents ‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms Cristian Santabarbara Tony Royle Wei Wei New Technology, Work and Employment ABSTRACT This article examines the relationship between the gamification of platform food‐delivery work and workaholism. Drawing on a qualitative study, our findings suggest that while financial needs act as a ‘ push ’ factor, encouraging workers to enter off‐line platform work, gamification serves as a ‘ pull ’ factor ‐ driving an introjected motivation that draws couriers into the compulsive behaviours associated with workaholism. The more exposure that couriers have with these gamified apps, the more likely they are to think that they can ‘beat the app’. However, the algorithm is always one step ahead, resulting in illusory wins or pyrrhic victories for couriers. While gamified apps limit couriers' choice architecture and the possibilities for counter‐gamification, they also reduce couriers' rational self‐reflection, driving couriers to work excessively and compulsively, with couriers exhibiting Clark et al.'s (2020) four dimensions of workaholism: motivational , behavioural , cognitive , and, in particular, the emotional dimension ‐ the fear of missing out (FoMO). 10.1111/ntwe.70013 http://creativecommons.org/licenses/by/4.0/
doi_str_mv 10.1111/ntwe.70013
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institution Wiley Open Access
license_str_mv http://creativecommons.org/licenses/by/4.0/
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publisher Wiley
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spellingShingle ‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms
Cristian Santabarbara
Tony Royle
Wei Wei
New Technology, Work and Employment
‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms Cristian Santabarbara Tony Royle Wei Wei New Technology, Work and Employment ABSTRACT This article examines the relationship between the gamification of platform food‐delivery work and workaholism. Drawing on a qualitative study, our findings suggest that while financial needs act as a ‘ push ’ factor, encouraging workers to enter off‐line platform work, gamification serves as a ‘ pull ’ factor ‐ driving an introjected motivation that draws couriers into the compulsive behaviours associated with workaholism. The more exposure that couriers have with these gamified apps, the more likely they are to think that they can ‘beat the app’. However, the algorithm is always one step ahead, resulting in illusory wins or pyrrhic victories for couriers. While gamified apps limit couriers' choice architecture and the possibilities for counter‐gamification, they also reduce couriers' rational self‐reflection, driving couriers to work excessively and compulsively, with couriers exhibiting Clark et al.'s (2020) four dimensions of workaholism: motivational , behavioural , cognitive , and, in particular, the emotional dimension ‐ the fear of missing out (FoMO). 10.1111/ntwe.70013 http://creativecommons.org/licenses/by/4.0/
title ‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms
topic New Technology, Work and Employment
url https://onlinelibrary.wiley.com/doi/10.1111/ntwe.70013