How To Build a VR Headset

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Main Authors: Streißnig, Alexander Albin, Arth, Clemens, Fleck, Philipp
Format: Recurso digital
Language:English
Published: Zenodo 2025
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author Streißnig, Alexander Albin
Arth, Clemens
Fleck, Philipp
author_facet Streißnig, Alexander Albin
Arth, Clemens
Fleck, Philipp
contents <p>Virtual Reality is now an established product used across various fields, including educa-<br>tion, construction, and research. This work presents a modular 3D-printable VR headset<br>that focuses on hardware customizability and software adaptability. The design includes<br>adjustable interpupillary distance (IPD) and display-to-lens distance, which allows the<br>headset to be configured for different users. To ensure broad compatibility, the system<br>integrates with the OpenXR interface, runs on Windows, and supports different track-<br>ing systems. The hardware can be reproduced using 3D printing, making the headset<br>accessible and adaptable for individual requirements.<br>Through five iterations, each introducing certain features, the final design was devel-<br>oped. The headset follows a modular assembly approach, allowing individual components<br>to be exchanged and upgraded, adding a layer of customization to the overall system. This<br>enables the replacement of lenses, displays, and tracking hardware without redesigning the<br>complete headset. Additionally, Monado, an open-source OpenXR runtime, was adapted<br>with a custom driver developed for this project.<br>The goal of this work is to provide a foundation for creating a virtual reality headset<br>that can be further adapted and expanded for different use cases. Therefore, an instruction<br>on how to build the headset is provided.</p>
format Recurso digital
id zenodo_https___doi_org_10_3217_fpgr3-nem31
institution Zenodo
language eng
publishDate 2025
publisher Zenodo
record_format zenodo
spellingShingle How To Build a VR Headset
Streißnig, Alexander Albin
Arth, Clemens
Fleck, Philipp
<p>Virtual Reality is now an established product used across various fields, including educa-<br>tion, construction, and research. This work presents a modular 3D-printable VR headset<br>that focuses on hardware customizability and software adaptability. The design includes<br>adjustable interpupillary distance (IPD) and display-to-lens distance, which allows the<br>headset to be configured for different users. To ensure broad compatibility, the system<br>integrates with the OpenXR interface, runs on Windows, and supports different track-<br>ing systems. The hardware can be reproduced using 3D printing, making the headset<br>accessible and adaptable for individual requirements.<br>Through five iterations, each introducing certain features, the final design was devel-<br>oped. The headset follows a modular assembly approach, allowing individual components<br>to be exchanged and upgraded, adding a layer of customization to the overall system. This<br>enables the replacement of lenses, displays, and tracking hardware without redesigning the<br>complete headset. Additionally, Monado, an open-source OpenXR runtime, was adapted<br>with a custom driver developed for this project.<br>The goal of this work is to provide a foundation for creating a virtual reality headset<br>that can be further adapted and expanded for different use cases. Therefore, an instruction<br>on how to build the headset is provided.</p>
title How To Build a VR Headset
url https://doi.org/10.3217/fpgr3-nem31