Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement

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Autores principales: Bunt, Byron, Bunt, Lance, van Tonder, Gideon
Formato: Recurso digital
Lenguaje:inglés
Publicado: Zenodo 2024
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author Bunt, Byron
Bunt, Lance
van Tonder, Gideon
author_facet Bunt, Byron
Bunt, Lance
van Tonder, Gideon
contents <p>The escalating climate crisis necessitates inventive strategies to engage diverse stakeholders in sustainable management and policy-making, particularly in regions like South Africa. "Prosper Management Edition," developed under the GREAT project, leverages gamification to foster communication between future corporate leaders, citizens, and policy stakeholders. This educational game connects sustainability principles with their practical application in management and policy, focusing on the integration of Sustainable Development Goals (SDGs) into business operations. This paper presents the initial design stages, implementation strategy, expected outcomes, and theoretical underpinnings of the game, aiming to enhance participants' awareness of sustainability and strategic thinking.</p>
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spellingShingle Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement
Bunt, Byron
Bunt, Lance
van Tonder, Gideon
Climatic changes
Game theory
Video games
GREAT Project
Climate action
Global citizenship
Experiential learning
Engagement and retention
Gameplay analytics
Post-game surveys
Pre-game surveys
Educational institutions
Focus groups
Pilot testing
Policy dilemmas
Global challenges
Collaborative learning
Problem-solving
Intrinsic motivation
Self-determination theory
Cognitive engagement theory
Game-based learning
Environmental policy
Strategic thinking
Educational game
Policy stakeholders
Future corporate leaders
Management education
Sustainable development goals (SDG's)
Climate policy engagement
Sustainable management
Gamification
<p>The escalating climate crisis necessitates inventive strategies to engage diverse stakeholders in sustainable management and policy-making, particularly in regions like South Africa. "Prosper Management Edition," developed under the GREAT project, leverages gamification to foster communication between future corporate leaders, citizens, and policy stakeholders. This educational game connects sustainability principles with their practical application in management and policy, focusing on the integration of Sustainable Development Goals (SDGs) into business operations. This paper presents the initial design stages, implementation strategy, expected outcomes, and theoretical underpinnings of the game, aiming to enhance participants' awareness of sustainability and strategic thinking.</p>
title Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement
topic Climatic changes
Game theory
Video games
GREAT Project
Climate action
Global citizenship
Experiential learning
Engagement and retention
Gameplay analytics
Post-game surveys
Pre-game surveys
Educational institutions
Focus groups
Pilot testing
Policy dilemmas
Global challenges
Collaborative learning
Problem-solving
Intrinsic motivation
Self-determination theory
Cognitive engagement theory
Game-based learning
Environmental policy
Strategic thinking
Educational game
Policy stakeholders
Future corporate leaders
Management education
Sustainable development goals (SDG's)
Climate policy engagement
Sustainable management
Gamification
url https://doi.org/10.5281/zenodo.13691603