Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement
Fuente:
Zenodo
Guardado en:
| Autores principales: | , , |
|---|---|
| Formato: | Recurso digital |
| Lenguaje: | inglés |
| Publicado: |
Zenodo
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
| _version_ | 1866902040767102976 |
|---|---|
| author | Bunt, Byron Bunt, Lance van Tonder, Gideon |
| author_facet | Bunt, Byron Bunt, Lance van Tonder, Gideon |
| contents | <p>The escalating climate crisis necessitates inventive strategies to engage diverse stakeholders in sustainable management and policy-making, particularly in regions like South Africa. "Prosper Management Edition," developed under the GREAT project, leverages gamification to foster communication between future corporate leaders, citizens, and policy stakeholders. This educational game connects sustainability principles with their practical application in management and policy, focusing on the integration of Sustainable Development Goals (SDGs) into business operations. This paper presents the initial design stages, implementation strategy, expected outcomes, and theoretical underpinnings of the game, aiming to enhance participants' awareness of sustainability and strategic thinking.</p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_13691603 |
| institution | Zenodo |
| language | eng |
| publishDate | 2024 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement Bunt, Byron Bunt, Lance van Tonder, Gideon Climatic changes Game theory Video games GREAT Project Climate action Global citizenship Experiential learning Engagement and retention Gameplay analytics Post-game surveys Pre-game surveys Educational institutions Focus groups Pilot testing Policy dilemmas Global challenges Collaborative learning Problem-solving Intrinsic motivation Self-determination theory Cognitive engagement theory Game-based learning Environmental policy Strategic thinking Educational game Policy stakeholders Future corporate leaders Management education Sustainable development goals (SDG's) Climate policy engagement Sustainable management Gamification <p>The escalating climate crisis necessitates inventive strategies to engage diverse stakeholders in sustainable management and policy-making, particularly in regions like South Africa. "Prosper Management Edition," developed under the GREAT project, leverages gamification to foster communication between future corporate leaders, citizens, and policy stakeholders. This educational game connects sustainability principles with their practical application in management and policy, focusing on the integration of Sustainable Development Goals (SDGs) into business operations. This paper presents the initial design stages, implementation strategy, expected outcomes, and theoretical underpinnings of the game, aiming to enhance participants' awareness of sustainability and strategic thinking.</p> |
| title | Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement |
| topic | Climatic changes Game theory Video games GREAT Project Climate action Global citizenship Experiential learning Engagement and retention Gameplay analytics Post-game surveys Pre-game surveys Educational institutions Focus groups Pilot testing Policy dilemmas Global challenges Collaborative learning Problem-solving Intrinsic motivation Self-determination theory Cognitive engagement theory Game-based learning Environmental policy Strategic thinking Educational game Policy stakeholders Future corporate leaders Management education Sustainable development goals (SDG's) Climate policy engagement Sustainable management Gamification |
| url | https://doi.org/10.5281/zenodo.13691603 |