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| Main Authors: | , |
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| Format: | Recurso digital |
| Language: | English |
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Zenodo
2024
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| Online Access: | https://doi.org/10.5281/zenodo.14585678 |
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| _version_ | 1866901824012812288 |
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| author | Gafforova, Sevara Erkulova, Feruza |
| author_facet | Gafforova, Sevara Erkulova, Feruza |
| contents | <p><em><span>This research investigates the integration of game technology in English as a Foreign Language (EFL) classrooms at Chust Specialized Boarding School N:7 in Chust, Namangan, Uzbekistan. A mixed-methods approach was adopted to explore its impact on student engagement, motivation, and language proficiency. Pre- and post-tests, classroom observations, and student surveys revealed that game technology significantly enhances vocabulary retention, speaking skills, and overall classroom dynamics. The findings provide actionable insights for educators in Uzbekistan and beyond, demonstrating the effectiveness of game-based learning when applied systematically in EFL education.</span></em></p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_14585678 |
| institution | Zenodo |
| language | eng |
| publishDate | 2024 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | CASE STUDIES OF SUCCESSFUL IMPLEMENTATION OF GAME TECHNOLOGY IN SECONDARY SCHOOLS Gafforova, Sevara Erkulova, Feruza <p><em><span>This research investigates the integration of game technology in English as a Foreign Language (EFL) classrooms at Chust Specialized Boarding School N:7 in Chust, Namangan, Uzbekistan. A mixed-methods approach was adopted to explore its impact on student engagement, motivation, and language proficiency. Pre- and post-tests, classroom observations, and student surveys revealed that game technology significantly enhances vocabulary retention, speaking skills, and overall classroom dynamics. The findings provide actionable insights for educators in Uzbekistan and beyond, demonstrating the effectiveness of game-based learning when applied systematically in EFL education.</span></em></p> |
| title | CASE STUDIES OF SUCCESSFUL IMPLEMENTATION OF GAME TECHNOLOGY IN SECONDARY SCHOOLS |
| url | https://doi.org/10.5281/zenodo.14585678 |