Virtual Reality Systems for Serious Games on the subject of dive simulation

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Auteur principal: Keil, Leonard
Format: Recurso digital
Langue:anglais
Publié: Zenodo 2025
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author Keil, Leonard
author_facet Keil, Leonard
contents <p>With Virtual Reality (VR) technology maturing and spreading widely in recent years, it is becoming an increasingly useful tool for entertainment and education. Its potential to simulate hard to reach environments and emulate unique experiences believably is of great interest, in particular for recreational and professional diving. Many of the world’s most intriguing archaeological sites are located in the planet’s oceans and are only accessible to experienced divers and underwater archaeologists. VR could provide an immersive way for everyone to enjoy Underwater Cultural Heritage and the sport of diving from their own home or as a museum exhibit. <br>This thesis provides a detailed look at VR Systems and their use for Serious Games, focusing on their application for immersive diving simulation. An overview of the field of VR, its current state of the art, and its usefulness in Serious Games is provided as a foundation for the design of our own simulation system. To assess the possibility and challenges of recreating diving in VR, the sport is examined in detail and a gameplay and technological design for an immersive VR diving simulator is proposed. A prototype of the simulator was developed following the suggested design, along with a questionnaire to evaluate its immersion and effectivity as a diver trainer and educational tool.</p>
format Recurso digital
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institution Zenodo
language eng
publishDate 2025
publisher Zenodo
record_format zenodo
spellingShingle Virtual Reality Systems for Serious Games on the subject of dive simulation
Keil, Leonard
Virtual Reality
Virtual reality
Cultural heritage
Underwater archaeology
Underwater cultural heritage
Diving
Video games
Video Games
Gamification
Simulation software
<p>With Virtual Reality (VR) technology maturing and spreading widely in recent years, it is becoming an increasingly useful tool for entertainment and education. Its potential to simulate hard to reach environments and emulate unique experiences believably is of great interest, in particular for recreational and professional diving. Many of the world’s most intriguing archaeological sites are located in the planet’s oceans and are only accessible to experienced divers and underwater archaeologists. VR could provide an immersive way for everyone to enjoy Underwater Cultural Heritage and the sport of diving from their own home or as a museum exhibit. <br>This thesis provides a detailed look at VR Systems and their use for Serious Games, focusing on their application for immersive diving simulation. An overview of the field of VR, its current state of the art, and its usefulness in Serious Games is provided as a foundation for the design of our own simulation system. To assess the possibility and challenges of recreating diving in VR, the sport is examined in detail and a gameplay and technological design for an immersive VR diving simulator is proposed. A prototype of the simulator was developed following the suggested design, along with a questionnaire to evaluate its immersion and effectivity as a diver trainer and educational tool.</p>
title Virtual Reality Systems for Serious Games on the subject of dive simulation
topic Virtual Reality
Virtual reality
Cultural heritage
Underwater archaeology
Underwater cultural heritage
Diving
Video games
Video Games
Gamification
Simulation software
url https://doi.org/10.5281/zenodo.15024359