CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION

Fuente: Zenodo
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Autor principal: Саманова Шахло Бахтияровна
Formato: Recurso digital
Publicado: Zenodo 2025
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author Саманова Шахло Бахтияровна
author_facet Саманова Шахло Бахтияровна
contents <p><em><span lang="EN-US">The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.</span></em></p>
format Recurso digital
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institution Zenodo
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publishDate 2025
publisher Zenodo
record_format zenodo
spellingShingle CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION
Саманова Шахло Бахтияровна
<p><em><span lang="EN-US">The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.</span></em></p>
title CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION
url https://doi.org/10.5281/zenodo.15501954