CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION
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| Formato: | Recurso digital |
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2025
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| _version_ | 1866902206012194816 |
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| author | Саманова Шахло Бахтияровна |
| author_facet | Саманова Шахло Бахтияровна |
| contents | <p><em><span lang="EN-US">The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.</span></em></p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_15501954 |
| institution | Zenodo |
| language | |
| publishDate | 2025 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION Саманова Шахло Бахтияровна <p><em><span lang="EN-US">The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.</span></em></p> |
| title | CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION |
| url | https://doi.org/10.5281/zenodo.15501954 |