Towards Actor-Based Game Engines: A Vision for Swift-Native Interactive Systems
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| Format: | Recurso digital |
| Langue: | anglais |
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Zenodo
2025
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| _version_ | 1866901513602859008 |
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| author | BANG, JEAHOON |
| author_facet | BANG, JEAHOON |
| contents | <p>Traditional game engines are fundamentally constrained by imperative, centralized update loops that limit parallelization and scalability on modern multi-core architectures. In this position paper, I propose a radical departure from conventional game engine design through a declarative, actor-based architecture leveraging Swift's advanced concurrency model. This paper presents a conceptual framework that eliminates centralized game loops in favor of isolated, asynchronously communicating game entities using Swift's `actor` model and Combine framework. This vision paper outlines how such an architecture could resolve fundamental concurrency issues in game engines while providing a foundation for next-generation Apple-native development. The paper discusses the theoretical advantages, anticipated challenges, and provides a research roadmap for realizing this paradigm shift in interactive system design.</p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_15628346 |
| institution | Zenodo |
| language | eng |
| publishDate | 2025 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | Towards Actor-Based Game Engines: A Vision for Swift-Native Interactive Systems BANG, JEAHOON Actor Model Game Engine Architecture Swift Concurrency Declarative Programming Distributed Systems <p>Traditional game engines are fundamentally constrained by imperative, centralized update loops that limit parallelization and scalability on modern multi-core architectures. In this position paper, I propose a radical departure from conventional game engine design through a declarative, actor-based architecture leveraging Swift's advanced concurrency model. This paper presents a conceptual framework that eliminates centralized game loops in favor of isolated, asynchronously communicating game entities using Swift's `actor` model and Combine framework. This vision paper outlines how such an architecture could resolve fundamental concurrency issues in game engines while providing a foundation for next-generation Apple-native development. The paper discusses the theoretical advantages, anticipated challenges, and provides a research roadmap for realizing this paradigm shift in interactive system design.</p> |
| title | Towards Actor-Based Game Engines: A Vision for Swift-Native Interactive Systems |
| topic | Actor Model Game Engine Architecture Swift Concurrency Declarative Programming Distributed Systems |
| url | https://doi.org/10.5281/zenodo.15628346 |