Modeling the Universe as an Information Processing System: Pre-designed Orbital Dynamics and Minimal Rendering Hypothesis

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Autore principale: Matsuta, Mitsuro
Natura: Recurso digital
Lingua:inglese
Pubblicazione: Zenodo 2025
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author Matsuta, Mitsuro
author_facet Matsuta, Mitsuro
contents <p>We propose a theoretical framework that models the universe as an information processing system rather than a fully real-time physical simulation. Traditional cosmological models assume continuous, large-scale gravitational computations to maintain orbital stability and cosmic expansion. This work suggests a possible evolutionary pre-design mechanism, where orbital dynamics and large-scale structures may have been optimized and fixed during earlier cosmological cycles, potentially reducing the need for ongoing, high-complexity calculations.</p> <p>Additionally, we hypothesize a minimal rendering mechanism, where only locally relevant regions of the universe are fully materialized, while distant regions might exist as compressed informational states. This approach could reduce computational and energetic requirements if the universe operates like an information system.</p> <p>Our model offers an initial foundation for treating cosmic structures as emergent properties of distributed information processing, with opportunities to explore connections between information theory, computational complexity, and cosmology in future research.</p>
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id zenodo_https___doi_org_10_5281_zenodo_16748576
institution Zenodo
language eng
publishDate 2025
publisher Zenodo
record_format zenodo
spellingShingle Modeling the Universe as an Information Processing System: Pre-designed Orbital Dynamics and Minimal Rendering Hypothesis
Matsuta, Mitsuro
Simulation Hypothesis
Information Theory
Orbital Dynamics
Minimal Rendering
Computational Physics
Discrete Models
<p>We propose a theoretical framework that models the universe as an information processing system rather than a fully real-time physical simulation. Traditional cosmological models assume continuous, large-scale gravitational computations to maintain orbital stability and cosmic expansion. This work suggests a possible evolutionary pre-design mechanism, where orbital dynamics and large-scale structures may have been optimized and fixed during earlier cosmological cycles, potentially reducing the need for ongoing, high-complexity calculations.</p> <p>Additionally, we hypothesize a minimal rendering mechanism, where only locally relevant regions of the universe are fully materialized, while distant regions might exist as compressed informational states. This approach could reduce computational and energetic requirements if the universe operates like an information system.</p> <p>Our model offers an initial foundation for treating cosmic structures as emergent properties of distributed information processing, with opportunities to explore connections between information theory, computational complexity, and cosmology in future research.</p>
title Modeling the Universe as an Information Processing System: Pre-designed Orbital Dynamics and Minimal Rendering Hypothesis
topic Simulation Hypothesis
Information Theory
Orbital Dynamics
Minimal Rendering
Computational Physics
Discrete Models
url https://doi.org/10.5281/zenodo.16748576