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| Main Authors: | , , , , , , , |
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| Format: | Recurso digital |
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Zenodo
2024
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| Online Access: | https://doi.org/10.5281/zenodo.17701905 |
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| _version_ | 1866901370279297024 |
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| author | Lim, Theodore seth, shammi Piers, Rowena Kolinska, Ula Mlakar, Izidor Smrke, Urška McKendrick, Mel Schwannauer, Matthias |
| author_facet | Lim, Theodore seth, shammi Piers, Rowena Kolinska, Ula Mlakar, Izidor Smrke, Urška McKendrick, Mel Schwannauer, Matthias |
| contents | <p>This deliverable presents the concept, design framework, and core architecture of the SMILE Serious Game, an evidence-based digital tool aimed at supporting mental health and wellbeing in young people. It outlines the game’s purpose in developing cognitive meta-skills (such as adaptive coping and cognitive flexibility), enabling self-assessment and monitoring, and contributing to research in digital cognitive restructuring.<br>The document describes the gameplay design, scenario structure, psychological modules, and interoperability requirements with third-party components. It also highlights participatory design considerations and outlines key safeguards, including risk-management and emergency protocols. Deeper analytics, pervasive scenarios, and governance aspects are noted but not included in this version.</p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_17701905 |
| institution | Zenodo |
| language | |
| publishDate | 2024 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | Definition of Serious Games for SAMF Lim, Theodore seth, shammi Piers, Rowena Kolinska, Ula Mlakar, Izidor Smrke, Urška McKendrick, Mel Schwannauer, Matthias <p>This deliverable presents the concept, design framework, and core architecture of the SMILE Serious Game, an evidence-based digital tool aimed at supporting mental health and wellbeing in young people. It outlines the game’s purpose in developing cognitive meta-skills (such as adaptive coping and cognitive flexibility), enabling self-assessment and monitoring, and contributing to research in digital cognitive restructuring.<br>The document describes the gameplay design, scenario structure, psychological modules, and interoperability requirements with third-party components. It also highlights participatory design considerations and outlines key safeguards, including risk-management and emergency protocols. Deeper analytics, pervasive scenarios, and governance aspects are noted but not included in this version.</p> |
| title | Definition of Serious Games for SAMF |
| url | https://doi.org/10.5281/zenodo.17701905 |