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Main Authors: Lim, Theodore, seth, shammi, Piers, Rowena, Kolinska, Ula, Mlakar, Izidor, Smrke, Urška, McKendrick, Mel, Schwannauer, Matthias
Format: Recurso digital
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Published: Zenodo 2024
Online Access:https://doi.org/10.5281/zenodo.17701905
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author Lim, Theodore
seth, shammi
Piers, Rowena
Kolinska, Ula
Mlakar, Izidor
Smrke, Urška
McKendrick, Mel
Schwannauer, Matthias
author_facet Lim, Theodore
seth, shammi
Piers, Rowena
Kolinska, Ula
Mlakar, Izidor
Smrke, Urška
McKendrick, Mel
Schwannauer, Matthias
contents <p>This deliverable presents the concept, design framework, and core architecture of the SMILE Serious Game, an evidence-based digital tool aimed at supporting mental health and wellbeing in young people. It outlines the game’s purpose in developing cognitive meta-skills (such as adaptive coping and cognitive flexibility), enabling self-assessment and monitoring, and contributing to research in digital cognitive restructuring.<br>The document describes the gameplay design, scenario structure, psychological modules, and interoperability requirements with third-party components. It also highlights participatory design considerations and outlines key safeguards, including risk-management and emergency protocols. Deeper analytics, pervasive scenarios, and governance aspects are noted but not included in this version.</p>
format Recurso digital
id zenodo_https___doi_org_10_5281_zenodo_17701905
institution Zenodo
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publishDate 2024
publisher Zenodo
record_format zenodo
spellingShingle Definition of Serious Games for SAMF
Lim, Theodore
seth, shammi
Piers, Rowena
Kolinska, Ula
Mlakar, Izidor
Smrke, Urška
McKendrick, Mel
Schwannauer, Matthias
<p>This deliverable presents the concept, design framework, and core architecture of the SMILE Serious Game, an evidence-based digital tool aimed at supporting mental health and wellbeing in young people. It outlines the game’s purpose in developing cognitive meta-skills (such as adaptive coping and cognitive flexibility), enabling self-assessment and monitoring, and contributing to research in digital cognitive restructuring.<br>The document describes the gameplay design, scenario structure, psychological modules, and interoperability requirements with third-party components. It also highlights participatory design considerations and outlines key safeguards, including risk-management and emergency protocols. Deeper analytics, pervasive scenarios, and governance aspects are noted but not included in this version.</p>
title Definition of Serious Games for SAMF
url https://doi.org/10.5281/zenodo.17701905