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Autore principale: Vladimir Antic, AVATEMETAVA
Natura: Recurso digital
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Pubblicazione: Zenodo 2025
Accesso online:https://doi.org/10.5281/zenodo.17911409
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author Vladimir Antic, AVATEMETAVA
author_facet Vladimir Antic, AVATEMETAVA
contents <h2><strong>Wipeout 4.0 – Conceptual Design Framework (Completed Concept Architecture)</strong></h2> <p><strong>Description:</strong><br>This document set contains the complete conceptual architecture for <strong>Wipeout 4.0</strong>, a next-generation anti-gravity racing title inspired by the legacy of the Wipeout series.<br>The material defines the full design territory of the project — spanning gameplay philosophy, technical feasibility, production culture, aesthetics, sound identity, team structure, and commercial approach.</p> <p>The archive includes the following core papers:</p> <ul> <li> <p><strong>WipEout 4.0 – Conceptual Framework</strong></p> </li> <li> <p><strong>WipEout 4.0 – Vision Document</strong></p> </li> <li> <p><strong>WipEout 4.0 – Technical Feasibility Report</strong></p> </li> <li> <p><strong>WipEout 4.0 – Sound Design & Philosophy</strong></p> </li> <li> <p><strong>WipEout 4.0 – Humane Design Principles</strong></p> </li> <li> <p><strong>WipEout 4.0 – Team Structure Overview</strong></p> </li> <li> <p><strong>WipEout 4 Commercial Approach</strong></p> </li> <li> <p><strong>WipEout 4.0 – Graphics Engine Vision</strong></p> </li> <li> <p><strong>WipEout 4.0 – Clothing Manifesto</strong></p> </li> </ul> <p>Together, these documents establish:</p> <ul> <li> <p>Core gameplay and handling philosophy</p> </li> <li> <p>Environmental and tonal direction</p> </li> <li> <p>UX foundations and player-experience structure</p> </li> <li> <p>Artistic, cultural, and brand identity alignment</p> </li> <li> <p>Ethical monetization principles</p> </li> <li> <p>Feasibility grounding across art, audio, and programming pipelines</p> </li> <li> <p>Production structure and long-range scalability</p> </li> <li> <p>The full conceptual foundation required before prototyping</p> </li> </ul> <p>This represents a <strong>complete conceptual scaffold</strong> for the project:<br>all major identity structures, principles, and production considerations are now defined.<br>The remaining work is execution, iteration, and production-phase development.</p> <p>These documents remain private and are archived solely for timestamped authorship, continuity, and future reference. They are not a public release and not intended for distribution or citation until explicitly authorized by the author.</p> <p><strong>Keywords:</strong><br>game design, anti-gravity racing, Wipeout, conceptual framework, worldbuilding, design philosophy, technical feasibility, Designers Republic, production architecture, creative direction</p>
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spellingShingle WipEout 4.0
Vladimir Antic, AVATEMETAVA
<h2><strong>Wipeout 4.0 – Conceptual Design Framework (Completed Concept Architecture)</strong></h2> <p><strong>Description:</strong><br>This document set contains the complete conceptual architecture for <strong>Wipeout 4.0</strong>, a next-generation anti-gravity racing title inspired by the legacy of the Wipeout series.<br>The material defines the full design territory of the project — spanning gameplay philosophy, technical feasibility, production culture, aesthetics, sound identity, team structure, and commercial approach.</p> <p>The archive includes the following core papers:</p> <ul> <li> <p><strong>WipEout 4.0 – Conceptual Framework</strong></p> </li> <li> <p><strong>WipEout 4.0 – Vision Document</strong></p> </li> <li> <p><strong>WipEout 4.0 – Technical Feasibility Report</strong></p> </li> <li> <p><strong>WipEout 4.0 – Sound Design & Philosophy</strong></p> </li> <li> <p><strong>WipEout 4.0 – Humane Design Principles</strong></p> </li> <li> <p><strong>WipEout 4.0 – Team Structure Overview</strong></p> </li> <li> <p><strong>WipEout 4 Commercial Approach</strong></p> </li> <li> <p><strong>WipEout 4.0 – Graphics Engine Vision</strong></p> </li> <li> <p><strong>WipEout 4.0 – Clothing Manifesto</strong></p> </li> </ul> <p>Together, these documents establish:</p> <ul> <li> <p>Core gameplay and handling philosophy</p> </li> <li> <p>Environmental and tonal direction</p> </li> <li> <p>UX foundations and player-experience structure</p> </li> <li> <p>Artistic, cultural, and brand identity alignment</p> </li> <li> <p>Ethical monetization principles</p> </li> <li> <p>Feasibility grounding across art, audio, and programming pipelines</p> </li> <li> <p>Production structure and long-range scalability</p> </li> <li> <p>The full conceptual foundation required before prototyping</p> </li> </ul> <p>This represents a <strong>complete conceptual scaffold</strong> for the project:<br>all major identity structures, principles, and production considerations are now defined.<br>The remaining work is execution, iteration, and production-phase development.</p> <p>These documents remain private and are archived solely for timestamped authorship, continuity, and future reference. They are not a public release and not intended for distribution or citation until explicitly authorized by the author.</p> <p><strong>Keywords:</strong><br>game design, anti-gravity racing, Wipeout, conceptual framework, worldbuilding, design philosophy, technical feasibility, Designers Republic, production architecture, creative direction</p>
title WipEout 4.0
url https://doi.org/10.5281/zenodo.17911409