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Bibliographic Details
Main Author: Gibson, John Wayne
Format: Recurso digital
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Published: Zenodo 2026
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Online Access:https://doi.org/10.5281/zenodo.18227318
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  • <p><strong>Technical Disclosure: Progress Switch Driven Dialogue (PSDD)</strong></p> <p>This document presents the foundational architecture for <strong>Progress Switch Driven Dialogue (PSDD)</strong>, a novel narrative state machine designed to simulate thermodynamic entropy in non-linear storytelling. Unlike traditional boolean-state dialogue trees, PSDD utilizes a continuous <strong>Polar Coordinate Topology</strong> (The Entropic Compass) to calculate narrative context as a vector field.</p> <p><strong>Key Mechanisms Disclosed (Prior Art):</strong></p> <ol> <li> <p><strong>The Entropic Compass:</strong> A method for determining narrative direction via the vector summation of three distinct forces: Global Leviathan Vectors (Macro-State), Local Environmental Vectors (Micro-State), and Avatar Intent Vectors (<span><span><span><span><span><span><span><span><span><span>R</span></span><span><span><span></span></span></span></span></span></span></span><span>=</span></span><span><span><span><span><span><span><span><span>V</span></span><span><span><span></span></span></span></span></span></span></span><span><span><span><span><span><span><span>g</span></span></span></span><span></span></span></span></span></span><span>+</span></span><span><span><span><span><span><span><span><span>V</span></span><span><span><span></span></span></span></span></span></span></span><span><span><span><span><span><span><span>l</span></span></span></span><span></span></span></span></span></span><span>+</span></span><span><span><span><span><span><span><span><span>V</span></span><span><span><span></span></span></span></span></span></span></span><span><span><span><span><span><span><span>a</span></span></span></span><span></span></span></span></span></span></span></span></span></span>).</p> </li> <li> <p><strong>The Lazy Update Protocol (Delta Cascade):</strong> A computational efficiency protocol for calculating state evolution in un-rendered simulation zones. This mechanism computes the angular delta between a stored timestamp vector and the current global vector upon player re-entry, applying a "Resistance Coefficient" to simulate historical drift without continuous processing.</p> </li> <li> <p><strong>The Narrative Capacitor (Hysteresis):</strong> The application of control theory to character psychology. This mechanism accumulates "Stress Potential" in a "Progress Switch" variable, triggering state transitions only when a defined "Synapse Threshold" is breached, thereby preventing rapid oscillation between narrative states.</p> </li> <li> <p><strong>Hypothetical Nonfiction (HNF) Warrant:</strong> A structural framework for constraining generative narrative branches based on thermodynamic feasibility (Syntropy vs. Distropy) rather than purely creative or random generation.</p> </li> </ol> <p><strong>Licensing:</strong> This architecture and its associated documentation are released under the <strong>GNU Affero General Public License v3.0 (AGPL-3.0)</strong>. This publication constitutes a formal disclosure of <strong>Prior Art</strong> to prevent proprietary enclosure of these methods.</p>