Data and Code from Study on Game-Based Learning on Data Literacy in Austrian Schools
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| Format: | Recurso digital |
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Zenodo
2026
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| _version_ | 1866901791229083648 |
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| author | Kormann, Eva Weichselbraun, Carina Ninaus, Manuel Cloude, Elizabeth B. Kiili, Kristian |
| author_facet | Kormann, Eva Weichselbraun, Carina Ninaus, Manuel Cloude, Elizabeth B. Kiili, Kristian |
| contents | <p>This repository contains data from a study that was run within Austrian high schools (AHS) from June to November 2025 to investigate game-based learning on data literacy in 14-to-18-year-olds, using the game <a href="https://webpages.tuni.fi/gamelab/2022/mediawatch/"><em>MediaWatch</em></a>. The dataset includes <em>n</em> = 129 participants (after additionally excluding those with failed instructed response checks), who were randomly allocated to one of three feedback conditions, receiving either verification, elaboration, or attribution feedback. Then, outcomes were investigated in terms of performance, emotions, motivation, and attitudes.</p> <p>The currently included code for data processing and analysis was prepared for a thesis to obtain the master's degree in Computational Social Systems from University of Graz and Graz University of Technology with the following title: "The Impact of Different Feedback Types: Game-Based Learning on Data Literacy and Its Relation to Emotions, Motivation, and Attitudes".</p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_18328898 |
| institution | Zenodo |
| language | |
| publishDate | 2026 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | Data and Code from Study on Game-Based Learning on Data Literacy in Austrian Schools Kormann, Eva Weichselbraun, Carina Ninaus, Manuel Cloude, Elizabeth B. Kiili, Kristian <p>This repository contains data from a study that was run within Austrian high schools (AHS) from June to November 2025 to investigate game-based learning on data literacy in 14-to-18-year-olds, using the game <a href="https://webpages.tuni.fi/gamelab/2022/mediawatch/"><em>MediaWatch</em></a>. The dataset includes <em>n</em> = 129 participants (after additionally excluding those with failed instructed response checks), who were randomly allocated to one of three feedback conditions, receiving either verification, elaboration, or attribution feedback. Then, outcomes were investigated in terms of performance, emotions, motivation, and attitudes.</p> <p>The currently included code for data processing and analysis was prepared for a thesis to obtain the master's degree in Computational Social Systems from University of Graz and Graz University of Technology with the following title: "The Impact of Different Feedback Types: Game-Based Learning on Data Literacy and Its Relation to Emotions, Motivation, and Attitudes".</p> |
| title | Data and Code from Study on Game-Based Learning on Data Literacy in Austrian Schools |
| url | https://doi.org/10.5281/zenodo.18328898 |