Data and Code from Study on Game-Based Learning on Data Literacy in Austrian Schools

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Auteurs principaux: Kormann, Eva, Weichselbraun, Carina, Ninaus, Manuel, Cloude, Elizabeth B., Kiili, Kristian
Format: Recurso digital
Publié: Zenodo 2026
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author Kormann, Eva
Weichselbraun, Carina
Ninaus, Manuel
Cloude, Elizabeth B.
Kiili, Kristian
author_facet Kormann, Eva
Weichselbraun, Carina
Ninaus, Manuel
Cloude, Elizabeth B.
Kiili, Kristian
contents <p>This repository contains data from a study that was run within Austrian high schools (AHS) from June to November 2025 to investigate game-based learning on data literacy in 14-to-18-year-olds, using the game <a href="https://webpages.tuni.fi/gamelab/2022/mediawatch/"><em>MediaWatch</em></a>. The dataset includes <em>n</em> = 129 participants (after additionally excluding those with failed instructed response checks), who were randomly allocated to one of three feedback conditions, receiving either verification, elaboration, or attribution feedback. Then, outcomes were investigated in terms of performance, emotions, motivation, and attitudes.</p> <p>The currently included code for data processing and analysis was prepared for a thesis to obtain the master's degree in Computational Social Systems from University of Graz and Graz University of Technology with the following title: "The Impact of Different Feedback Types: Game-Based Learning on Data Literacy and Its Relation to Emotions, Motivation, and Attitudes".</p>
format Recurso digital
id zenodo_https___doi_org_10_5281_zenodo_18328898
institution Zenodo
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publishDate 2026
publisher Zenodo
record_format zenodo
spellingShingle Data and Code from Study on Game-Based Learning on Data Literacy in Austrian Schools
Kormann, Eva
Weichselbraun, Carina
Ninaus, Manuel
Cloude, Elizabeth B.
Kiili, Kristian
<p>This repository contains data from a study that was run within Austrian high schools (AHS) from June to November 2025 to investigate game-based learning on data literacy in 14-to-18-year-olds, using the game <a href="https://webpages.tuni.fi/gamelab/2022/mediawatch/"><em>MediaWatch</em></a>. The dataset includes <em>n</em> = 129 participants (after additionally excluding those with failed instructed response checks), who were randomly allocated to one of three feedback conditions, receiving either verification, elaboration, or attribution feedback. Then, outcomes were investigated in terms of performance, emotions, motivation, and attitudes.</p> <p>The currently included code for data processing and analysis was prepared for a thesis to obtain the master's degree in Computational Social Systems from University of Graz and Graz University of Technology with the following title: "The Impact of Different Feedback Types: Game-Based Learning on Data Literacy and Its Relation to Emotions, Motivation, and Attitudes".</p>
title Data and Code from Study on Game-Based Learning on Data Literacy in Austrian Schools
url https://doi.org/10.5281/zenodo.18328898