GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING

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Auteur principal: Khaitova Nazokat
Format: Recurso digital
Publié: Zenodo 2026
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author Khaitova Nazokat
author_facet Khaitova Nazokat
contents <p>This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.</p>
format Recurso digital
id zenodo_https___doi_org_10_5281_zenodo_18482045
institution Zenodo
language
publishDate 2026
publisher Zenodo
record_format zenodo
spellingShingle GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING
Khaitova Nazokat
<p>This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.</p>
title GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING
url https://doi.org/10.5281/zenodo.18482045