GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING
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| Format: | Recurso digital |
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Zenodo
2026
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| _version_ | 1866901887652986880 |
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| author | Khaitova Nazokat |
| author_facet | Khaitova Nazokat |
| contents | <p>This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.</p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_18482045 |
| institution | Zenodo |
| language | |
| publishDate | 2026 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING Khaitova Nazokat <p>This article explores the application of digital gamification and immersive multimedia tools, including virtual reality (VR), within the context of primary education. It investigates how game-based mechanics and interactive technologies can be specifically designed to enhance student motivation and foundational learning outcomes for young children. The study argues that integrating playful, technology-enhanced methods aligns with the developmental needs of primary school students, fostering engagement, creativity, and a positive attitude toward education from an early age. Practical examples and implementation considerations are discussed to guide educators in harnessing these innovative approaches.</p> |
| title | GAMIFICATION AND VIRTUAL REALITY IN PRIMARY EDUCATION: BOOSTING STUDENT MOTIVATION THROUGH PLAYFUL LEARNING |
| url | https://doi.org/10.5281/zenodo.18482045 |