Bringing Museums to Virtual Life: ExPresS XR as a No-Code Tool for XR Exhibition Development

Fuente: Zenodo
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Hauptverfasser: Körner, Kevin, Krmnicek, Stefan, Dreiling, Luca
Format: Recurso digital
Veröffentlicht: Zenodo 2026
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author Körner, Kevin
Krmnicek, Stefan
Dreiling, Luca
author_facet Körner, Kevin
Krmnicek, Stefan
Dreiling, Luca
contents This submission presents ExPresS XR, a no-code development framework for creating interactive virtual reality (VR) exhibitions in museum contexts. Built on the Unity game engine and designed for use without programming knowledge, the tool allows humanities researchers and students to design immersive XR experiences. We describe two exemplary projects - Temple Tax and Doves and Hetepheres Tomb VR - that demonstrate the framework's potential for historical and archaeological storytelling. Based on our practical experiences, we outline best practices for XR exhibition design, including accessibility, interactivity, and visitor onboarding strategies. We also discuss the benefits of ongoing developments, such as voice-based chat assistants and multiplayer functionality, aimed at increasing immersion and visitor engagement. This work contributes to the growing field of digital museum studies by offering an accessible, flexible approach to XR-based public scholarship.
format Recurso digital
id zenodo_https___doi_org_10_5281_zenodo_18696580
institution Zenodo
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publishDate 2026
publisher Zenodo
record_format zenodo
spellingShingle Bringing Museums to Virtual Life: ExPresS XR as a No-Code Tool for XR Exhibition Development
Körner, Kevin
Krmnicek, Stefan
Dreiling, Luca
DHd2026
Paper
Vortrag: Tool oder Resource
Virtual Reality Exhibitions
Museum Didactics
Interactive learning environments
Designing
Publishing
Artefakte
3D-Bilder
Multimedia
Visualisierung
This submission presents ExPresS XR, a no-code development framework for creating interactive virtual reality (VR) exhibitions in museum contexts. Built on the Unity game engine and designed for use without programming knowledge, the tool allows humanities researchers and students to design immersive XR experiences. We describe two exemplary projects - Temple Tax and Doves and Hetepheres Tomb VR - that demonstrate the framework's potential for historical and archaeological storytelling. Based on our practical experiences, we outline best practices for XR exhibition design, including accessibility, interactivity, and visitor onboarding strategies. We also discuss the benefits of ongoing developments, such as voice-based chat assistants and multiplayer functionality, aimed at increasing immersion and visitor engagement. This work contributes to the growing field of digital museum studies by offering an accessible, flexible approach to XR-based public scholarship.
title Bringing Museums to Virtual Life: ExPresS XR as a No-Code Tool for XR Exhibition Development
topic DHd2026
Paper
Vortrag: Tool oder Resource
Virtual Reality Exhibitions
Museum Didactics
Interactive learning environments
Designing
Publishing
Artefakte
3D-Bilder
Multimedia
Visualisierung
url https://doi.org/10.5281/zenodo.18696580