How VR and AR are Redefining the Architecture of Learning?
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| Formato: | Recurso digital |
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Zenodo
2026
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| _version_ | 1866901855679807488 |
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| author | Deroy, Aniket |
| author_facet | Deroy, Aniket |
| contents | <p dir="ltr">In the rapidly evolving landscape of 2026, educational technology has moved beyond traditional screens. Two of the most transformative pillars in this shift are Virtual Reality (VR) and Augmented Reality (AR)—often grouped under the umbrella of "Extended Reality" (XR). By shifting the classroom from a place where students hear about the world to a place where they experience it, these technologies are fundamentally rewriting the rules of engagement and retention.</p> <p> </p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_18724020 |
| institution | Zenodo |
| language | |
| publishDate | 2026 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | How VR and AR are Redefining the Architecture of Learning? Deroy, Aniket <p dir="ltr">In the rapidly evolving landscape of 2026, educational technology has moved beyond traditional screens. Two of the most transformative pillars in this shift are Virtual Reality (VR) and Augmented Reality (AR)—often grouped under the umbrella of "Extended Reality" (XR). By shifting the classroom from a place where students hear about the world to a place where they experience it, these technologies are fundamentally rewriting the rules of engagement and retention.</p> <p> </p> |
| title | How VR and AR are Redefining the Architecture of Learning? |
| url | https://doi.org/10.5281/zenodo.18724020 |