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| Main Authors: | , |
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| Format: | Recurso digital |
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Zenodo
2026
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| Online Access: | https://doi.org/10.5281/zenodo.19063423 |
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Table of Contents:
- <p><span>I am a Grade 11 student from Jharkhand, with a deep-seated passion for indie game development and the mechanics of STEM. My journey into research began on a simple laptop, where I spent countless hours building mini-games and physics simulations to help make sense of the complex equations in my textbooks. </span><span>Through these projects, I noticed a persistent hurdle in educational software: most simulations are built as "one-off" tools that are difficult to modify or expand. </span><span>This Thesis, "Extensible Simulation Engines: A Component-Oriented Approach to Modular STEM Content Development," stems from my desire to change that. </span><span>Instead of hard-coding every experiment from scratch, I propose a system where scientific behaviors are treated as "plug-and-play" modules. By treating a virtual lab like a game engine, we can empower developers and educators to prototype complex STEM experiments rapidly. </span><span>My goal is to bridge the gap between software engineering and the classroom, creating tools that are as interactive and scalable as the games I love to build.</span></p>