Interview with Animator Tokuyuki Matsutake at the 10th Murcia Manga and Japanese Culture Convention

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Auteur principal: Domenech Alcaide, Andrés
Format: Recurso digital
Langue:anglais
Publié: Zenodo 2019
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author Domenech Alcaide, Andrés
author_facet Domenech Alcaide, Andrés
contents <p>This interview with Tokuyuki Matsutake, conducted during the 10th Manga and Japanese Culture Fair in Murcia (2018), explores the career of a multifaceted animation professional active since the late 1980s. Matsutake shares insights into his work on renowned anime series such as <em>Naruto</em> and <em>Ranma ½</em>, as well as his contributions to video game franchises including <em>Tales of</em> (Namco/Namco Bandai) and <em>Persona</em> (Shin Megami Tensei subseries). The discussion covers his experience as an in-betweener, key animator, storyboard artist, and character designer, his approach to adapting his style to different projects, and his preference for traditional media despite his work in digital animation. The interview also touches on his participation in cross-media projects, creative methodology, and future projects including the <em>Psycho-Pass</em> anime series and <em>We Never Learn</em>. This material provides valuable insight into Japanese animation production, character design, and the interaction between anime and video games.<br><br>Originally published in Spanish <a href="https://cooljapan.es/entrevista-tokuyuki-matsutake-murcia/" target="_blank" rel="noopener">on CoolJapan.es</a>.</p>
format Recurso digital
id zenodo_https___doi_org_10_5281_zenodo_19099106
institution Zenodo
language eng
publishDate 2019
publisher Zenodo
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spellingShingle Interview with Animator Tokuyuki Matsutake at the 10th Murcia Manga and Japanese Culture Convention
Domenech Alcaide, Andrés
Art
Art
Art
Animation
Anime
Japanese Animation
Japanese Animator
Manga
Japanese Comics
Japanese Video Games
Tokuyuki Matsutake
Matsutake Tokuyuki
Salón del Manga y la cultura japonesa de Murcia
Murcia
Key Animation
In-betweening
Genga
Douga
Storyboard
Storyboarder
In-betweener
Character Design
Naruto
Ranma ½
Ranma
Rumiko Takahashi
Takahashi Rumiko
Tales of
Shin Megami Tensei
Persona
Video Game Adaptation
Production I.G
Popular Culture
Popular Culture
Audiovisual media
Audiovisual Media
Anime Industry
Cross-media
Traditional Animation
Digital Animation
Psycho-Pass
We Never Learn
CoolJapan.es
Cool Japan
Cool Japan es
Animation Techniques
Murcian Manga Fair
Japanese Popular Culture
Japanese Pop Culture
Interviews as Topic
Interviews
<p>This interview with Tokuyuki Matsutake, conducted during the 10th Manga and Japanese Culture Fair in Murcia (2018), explores the career of a multifaceted animation professional active since the late 1980s. Matsutake shares insights into his work on renowned anime series such as <em>Naruto</em> and <em>Ranma ½</em>, as well as his contributions to video game franchises including <em>Tales of</em> (Namco/Namco Bandai) and <em>Persona</em> (Shin Megami Tensei subseries). The discussion covers his experience as an in-betweener, key animator, storyboard artist, and character designer, his approach to adapting his style to different projects, and his preference for traditional media despite his work in digital animation. The interview also touches on his participation in cross-media projects, creative methodology, and future projects including the <em>Psycho-Pass</em> anime series and <em>We Never Learn</em>. This material provides valuable insight into Japanese animation production, character design, and the interaction between anime and video games.<br><br>Originally published in Spanish <a href="https://cooljapan.es/entrevista-tokuyuki-matsutake-murcia/" target="_blank" rel="noopener">on CoolJapan.es</a>.</p>
title Interview with Animator Tokuyuki Matsutake at the 10th Murcia Manga and Japanese Culture Convention
topic Art
Art
Art
Animation
Anime
Japanese Animation
Japanese Animator
Manga
Japanese Comics
Japanese Video Games
Tokuyuki Matsutake
Matsutake Tokuyuki
Salón del Manga y la cultura japonesa de Murcia
Murcia
Key Animation
In-betweening
Genga
Douga
Storyboard
Storyboarder
In-betweener
Character Design
Naruto
Ranma ½
Ranma
Rumiko Takahashi
Takahashi Rumiko
Tales of
Shin Megami Tensei
Persona
Video Game Adaptation
Production I.G
Popular Culture
Popular Culture
Audiovisual media
Audiovisual Media
Anime Industry
Cross-media
Traditional Animation
Digital Animation
Psycho-Pass
We Never Learn
CoolJapan.es
Cool Japan
Cool Japan es
Animation Techniques
Murcian Manga Fair
Japanese Popular Culture
Japanese Pop Culture
Interviews as Topic
Interviews
url https://doi.org/10.5281/zenodo.19099106