Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking
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| Format: | Recurso digital |
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2026
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| _version_ | 1866901616383229952 |
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| author | Ala'anzy, Mohammed Alaa Bazarkhan, Olzhas |
| author_facet | Ala'anzy, Mohammed Alaa Bazarkhan, Olzhas |
| contents | <p>This is the official reference implementation accompanying the IEEE Access paper: <strong>"Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking for Real-Time Soft-Body Simulation."</strong></p> <h3>What's Included</h3> <ul> <li><strong>Unity 6 Project:</strong> Complete C# source code for the proposed <code>AwareUpdater</code> and three baseline methods (<code>KineticUpdater</code>, <code>RefitRotateUpdater</code>, and <code>DynamicBVHUpdater</code>).</li> <li><strong>Benchmark Harness:</strong> The exact testing environment used to generate the performance metrics reported in Section IV of the paper, including both single-test and global sweep configurations.</li> <li><strong>Test Models:</strong> Pre-configured test meshes at multiple resolutions, including the Standard Dragon, Suzanne, and Double-Sided Plane.</li> <li><strong>Analysis Pipeline:</strong> Jupyter notebooks (<code>plots.ipynb</code>, <code>plots_data.ipynb</code>, <code>plots_pdf.ipynb</code>) used to parse the raw CSV outputs and generate the final publication-ready figures.</li> </ul> <h3>Getting Started</h3> <ol> <li>Download the source code archive below or clone the repository.</li> <li>Open the extracted folder as a project in <strong>Unity 6</strong> (tested on <code>6.0.23f1</code>).</li> <li>Open the main scene located at <code>Assets/Scenes/Benchmark.unity</code>.</li> <li>Select the <code>Benchmark</code> or <code>GlobalBenchmark</code> GameObject in the hierarchy to configure your test parameters and run the simulations.</li> </ol> <h3>Citation</h3> <p>If you use this code or benchmark harness in your research, please refer to the <code>README.md</code> or the included <code>CITATION.cff</code> file for the proper IEEE citation format.</p> |
| format | Recurso digital |
| id | zenodo_https___doi_org_10_5281_zenodo_19632040 |
| institution | Zenodo |
| language | |
| publishDate | 2026 |
| publisher | Zenodo |
| record_format | zenodo |
| spellingShingle | Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking Ala'anzy, Mohammed Alaa Bazarkhan, Olzhas <p>This is the official reference implementation accompanying the IEEE Access paper: <strong>"Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking for Real-Time Soft-Body Simulation."</strong></p> <h3>What's Included</h3> <ul> <li><strong>Unity 6 Project:</strong> Complete C# source code for the proposed <code>AwareUpdater</code> and three baseline methods (<code>KineticUpdater</code>, <code>RefitRotateUpdater</code>, and <code>DynamicBVHUpdater</code>).</li> <li><strong>Benchmark Harness:</strong> The exact testing environment used to generate the performance metrics reported in Section IV of the paper, including both single-test and global sweep configurations.</li> <li><strong>Test Models:</strong> Pre-configured test meshes at multiple resolutions, including the Standard Dragon, Suzanne, and Double-Sided Plane.</li> <li><strong>Analysis Pipeline:</strong> Jupyter notebooks (<code>plots.ipynb</code>, <code>plots_data.ipynb</code>, <code>plots_pdf.ipynb</code>) used to parse the raw CSV outputs and generate the final publication-ready figures.</li> </ul> <h3>Getting Started</h3> <ol> <li>Download the source code archive below or clone the repository.</li> <li>Open the extracted folder as a project in <strong>Unity 6</strong> (tested on <code>6.0.23f1</code>).</li> <li>Open the main scene located at <code>Assets/Scenes/Benchmark.unity</code>.</li> <li>Select the <code>Benchmark</code> or <code>GlobalBenchmark</code> GameObject in the hierarchy to configure your test parameters and run the simulations.</li> </ol> <h3>Citation</h3> <p>If you use this code or benchmark harness in your research, please refer to the <code>README.md</code> or the included <code>CITATION.cff</code> file for the proper IEEE citation format.</p> |
| title | Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking |
| url | https://doi.org/10.5281/zenodo.19632040 |