Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking

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Auteurs principaux: Ala'anzy, Mohammed Alaa, Bazarkhan, Olzhas
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Publié: Zenodo 2026
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author Ala'anzy, Mohammed Alaa
Bazarkhan, Olzhas
author_facet Ala'anzy, Mohammed Alaa
Bazarkhan, Olzhas
contents <p>This is the official reference implementation accompanying the IEEE Access paper: <strong>"Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking for Real-Time Soft-Body Simulation."</strong></p> <h3>What's Included</h3> <ul> <li><strong>Unity 6 Project:</strong> Complete C# source code for the proposed <code>AwareUpdater</code> and three baseline methods (<code>KineticUpdater</code>, <code>RefitRotateUpdater</code>, and <code>DynamicBVHUpdater</code>).</li> <li><strong>Benchmark Harness:</strong> The exact testing environment used to generate the performance metrics reported in Section IV of the paper, including both single-test and global sweep configurations.</li> <li><strong>Test Models:</strong> Pre-configured test meshes at multiple resolutions, including the Standard Dragon, Suzanne, and Double-Sided Plane.</li> <li><strong>Analysis Pipeline:</strong> Jupyter notebooks (<code>plots.ipynb</code>, <code>plots_data.ipynb</code>, <code>plots_pdf.ipynb</code>) used to parse the raw CSV outputs and generate the final publication-ready figures.</li> </ul> <h3>Getting Started</h3> <ol> <li>Download the source code archive below or clone the repository.</li> <li>Open the extracted folder as a project in <strong>Unity 6</strong> (tested on <code>6.0.23f1</code>).</li> <li>Open the main scene located at <code>Assets/Scenes/Benchmark.unity</code>.</li> <li>Select the <code>Benchmark</code> or <code>GlobalBenchmark</code> GameObject in the hierarchy to configure your test parameters and run the simulations.</li> </ol> <h3>Citation</h3> <p>If you use this code or benchmark harness in your research, please refer to the <code>README.md</code> or the included <code>CITATION.cff</code> file for the proper IEEE citation format.</p>
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spellingShingle Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking
Ala'anzy, Mohammed Alaa
Bazarkhan, Olzhas
<p>This is the official reference implementation accompanying the IEEE Access paper: <strong>"Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking for Real-Time Soft-Body Simulation."</strong></p> <h3>What's Included</h3> <ul> <li><strong>Unity 6 Project:</strong> Complete C# source code for the proposed <code>AwareUpdater</code> and three baseline methods (<code>KineticUpdater</code>, <code>RefitRotateUpdater</code>, and <code>DynamicBVHUpdater</code>).</li> <li><strong>Benchmark Harness:</strong> The exact testing environment used to generate the performance metrics reported in Section IV of the paper, including both single-test and global sweep configurations.</li> <li><strong>Test Models:</strong> Pre-configured test meshes at multiple resolutions, including the Standard Dragon, Suzanne, and Double-Sided Plane.</li> <li><strong>Analysis Pipeline:</strong> Jupyter notebooks (<code>plots.ipynb</code>, <code>plots_data.ipynb</code>, <code>plots_pdf.ipynb</code>) used to parse the raw CSV outputs and generate the final publication-ready figures.</li> </ul> <h3>Getting Started</h3> <ol> <li>Download the source code archive below or clone the repository.</li> <li>Open the extracted folder as a project in <strong>Unity 6</strong> (tested on <code>6.0.23f1</code>).</li> <li>Open the main scene located at <code>Assets/Scenes/Benchmark.unity</code>.</li> <li>Select the <code>Benchmark</code> or <code>GlobalBenchmark</code> GameObject in the hierarchy to configure your test parameters and run the simulations.</li> </ol> <h3>Citation</h3> <p>If you use this code or benchmark harness in your research, please refer to the <code>README.md</code> or the included <code>CITATION.cff</code> file for the proper IEEE citation format.</p>
title Deformation-Aware BVH Updates via Kinetic Extreme Vertex Tracking
url https://doi.org/10.5281/zenodo.19632040