THE PEDAGOGICAL POTENTIAL OF GAME-BASED TECHNOLOGIES IN ENGLISH LANGUAGE INSTRUCTION

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Autori principali: AKHMETOVA GAUKHAR KHAYRULLOVNA, ABDIKARIMOVA SHAKHNOZA ALISHEROVNA
Natura: Recurso digital
Pubblicazione: Zenodo 2026
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author AKHMETOVA GAUKHAR KHAYRULLOVNA
ABDIKARIMOVA SHAKHNOZA ALISHEROVNA
author_facet AKHMETOVA GAUKHAR KHAYRULLOVNA
ABDIKARIMOVA SHAKHNOZA ALISHEROVNA
contents <p class="MsoNormal"><em><span>Academics and teachers around the world have been increasingly interested in using game-based tools within the pedagogical framework of English language teaching (ELT) as a foreign language education practice. This interest stems from the need to balance educational rigor with learner engagement in increasingly diverse classrooms. This article examines the educational utility of game technologies for English language learning by considering their cognitive, motivational, and communicative benefits. Based on modern pedagogical theory and classroom-specific research, the study assumes that game-based learning is no longer just a motivational tool but a crucial instructional strategy with the potential to reshape interaction patterns and learning paths. It concludes that when grounded in methodological practice and pedagogically aligned, gaming technologies promote deeper language processing, ongoing learner participation, and communicative competence. The paper clarifies when game-based methods can be successfully integrated into the classroom without compromising academic rigor. </span></em></p>
format Recurso digital
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publishDate 2026
publisher Zenodo
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spellingShingle THE PEDAGOGICAL POTENTIAL OF GAME-BASED TECHNOLOGIES IN ENGLISH LANGUAGE INSTRUCTION
AKHMETOVA GAUKHAR KHAYRULLOVNA
ABDIKARIMOVA SHAKHNOZA ALISHEROVNA
game-based learning, English language teaching, pedagogical technologies, learner engagement, communicative competence, educational innovation
<p class="MsoNormal"><em><span>Academics and teachers around the world have been increasingly interested in using game-based tools within the pedagogical framework of English language teaching (ELT) as a foreign language education practice. This interest stems from the need to balance educational rigor with learner engagement in increasingly diverse classrooms. This article examines the educational utility of game technologies for English language learning by considering their cognitive, motivational, and communicative benefits. Based on modern pedagogical theory and classroom-specific research, the study assumes that game-based learning is no longer just a motivational tool but a crucial instructional strategy with the potential to reshape interaction patterns and learning paths. It concludes that when grounded in methodological practice and pedagogically aligned, gaming technologies promote deeper language processing, ongoing learner participation, and communicative competence. The paper clarifies when game-based methods can be successfully integrated into the classroom without compromising academic rigor. </span></em></p>
title THE PEDAGOGICAL POTENTIAL OF GAME-BASED TECHNOLOGIES IN ENGLISH LANGUAGE INSTRUCTION
topic game-based learning, English language teaching, pedagogical technologies, learner engagement, communicative competence, educational innovation
url https://doi.org/10.5281/zenodo.19808351