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Bibliographic Details
Main Authors: Edy Suprayetno, Cempaka Putri
Format: Recurso digital
Language:English, Old (ca. 450-1100)
Published: Zenodo 2026
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Online Access:https://doi.org/10.5281/zenodo.19910372
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author Edy Suprayetno
Cempaka Putri
author_facet Edy Suprayetno
Cempaka Putri
contents <p>This study aims to determine the effect of interactive learning media based on puzzle games on the ability to write explanatory texts. The study population was all 8th grade students totaling 188. The research sample was 31 students of class VIII-C. The research method used a quantitative method. The research instrument used was an experiment with a one-group pretest-posttest design. Based on the research results, the ability to write explanatory textsBefore using the puzzle game media, the average score was 53.87, which was considered insufficient. 4 students (12.90%) obtained the good category, 12 students (38.70%) obtained the sufficient category, 6 students (19.35%) obtained the poor category, and 9 students (29.03%) obtained the very poor category. The ability to write explanatory text after using puzzle game media has an average of 72.41 which is considered good. 7 students (22.58%) received the very good category, 20 students (64.51%) received the good category, 3 students (9.67%) received the sufficient category, and 1 student (3.2%) received the very poor category. The results of this study found that there was a significant influence on the use of interactive puzzle game media to improve the ability to write explanatory text in grade VIII students of SMP Negeri 37 Medan, Indonesia.</p>
format Recurso digital
id zenodo_https___doi_org_10_5281_zenodo_19910372
institution Zenodo
language ang
publishDate 2026
publisher Zenodo
record_format zenodo
spellingShingle The Impact of Interactive Puzzle Game Media on Junior High School Students' Explanatory Text Writing Ability: A Study in Indonesia
Edy Suprayetno
Cempaka Putri
Interactive Media, Puzzle Games, Writing Skills, Explanatory Text
<p>This study aims to determine the effect of interactive learning media based on puzzle games on the ability to write explanatory texts. The study population was all 8th grade students totaling 188. The research sample was 31 students of class VIII-C. The research method used a quantitative method. The research instrument used was an experiment with a one-group pretest-posttest design. Based on the research results, the ability to write explanatory textsBefore using the puzzle game media, the average score was 53.87, which was considered insufficient. 4 students (12.90%) obtained the good category, 12 students (38.70%) obtained the sufficient category, 6 students (19.35%) obtained the poor category, and 9 students (29.03%) obtained the very poor category. The ability to write explanatory text after using puzzle game media has an average of 72.41 which is considered good. 7 students (22.58%) received the very good category, 20 students (64.51%) received the good category, 3 students (9.67%) received the sufficient category, and 1 student (3.2%) received the very poor category. The results of this study found that there was a significant influence on the use of interactive puzzle game media to improve the ability to write explanatory text in grade VIII students of SMP Negeri 37 Medan, Indonesia.</p>
title The Impact of Interactive Puzzle Game Media on Junior High School Students' Explanatory Text Writing Ability: A Study in Indonesia
topic Interactive Media, Puzzle Games, Writing Skills, Explanatory Text
url https://doi.org/10.5281/zenodo.19910372